Crescent Hollow

ShadowInk Designs

Released
Jul 10, 2018
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 1.3.2 Changelog - Player skins / dye crafting system added

    Alrighty! here we are with an awesome update we've wanted to do for a couple years but needed to make the switch to shadergraph for it to happen. All four characters have 4 new skin variants to choose from, making a total of 5 (the ninja has 6). To access them, go to the nearest

  2. Developer post

    Update 1.3.1 - Naval/Airship Patch

    Update 1.3.1 Changelog: NEW FEATURES: • You can now fire the ship cannons with the right trigger on the Xbox controller • GUI feedback added to indicate what button to press when firing cannons • Icons added to the Travel menu BUG FIXES: • Fixed an issue where the ground overworl

  3. Developer post

    Update 1.3.0 — New Lighting System + Major Improvements

    Update 1.3.0 Changelog - New Lighting System + Major Improvements First off, we want to say this update took way longer than expected, but the results will be forever impactful. Going forward we can now truly focus on new content. NEW FEATURES: • Completely new lighting/shader sy

  4. Developer post

    Working hard on the next major update

    Alright, first off we apologize for the lack of news here, as we have been posting progress/devlogs on X. We are now resuming all devlogs here on Steam. So much work has been happening behind the scenes that it will take a bit to write up the full devlog, but we shall do a summer

  5. Developer post

    Update 1.2.4 - Improved Combat AI

    DevLog 1.2.4 NEW FEATURES/IMPROVEMENTS: • New enemy added: Yellow Slime , which is a lightning elemental that can do an AOE damage and fires a lightning projectile • Combat AI has been overhauled all across the board, and is prepped for new boss fights, and enemy types • Party Un

  6. Developer post

    Update 1.2.3 - Pathfinding

    DevLog 1.2.3: NEW FEATURES: • Pathfinding added to the Party Units, when they go off screen they will pathfind to the player. Also auto teleporting to player is moved out a bit further as well to accommodate • Formation/Regroup added to the party menu • Introducing a new puzzle s

  7. Developer post

    Update 1.2.2 - More bug fixes

    DevLog 1.2.2: BUG FIXES: • Fixes to the tutorial system so it no longer conflicts with NPC dialogue, disables any nearby enemies, and closes off other maps until finished. • Fixes to the way the Party Units move away from you on touch, they now properly animate when moving away f

  8. Developer post

    Update 1.2.1

    DevLog Update 1.2.1 IMPROVEMENTS : • Ninja Power Bow and Arrow Animations finalized (for the most part) • Loot notification container is now located in the bottom left corner of screen. • Inventory now closes all tabs when you press escape or B on controller BUG FIXES: • Map tran

  9. Developer post

    Version 1.2.0 - Ninja Powers Improved

    DevLog 1.2.0 Improvements: • Ninja Power: Gas Bomb, Smoke Bomb, animations enhanced (Spawn point adjusted) • Ninja Bow and Arrow Power animations enhanced (Now hit wall and stay longer, also wind effect added) • Ninja Colored Rice Power animations enhanced (they also properly pla

  10. Developer post

    1.1.9 LIVE

    Changelog 1.1.9: IMPROVEMENTS/BALANCE: • Party Units will regen a little stamina after 5 seconds once they go below 10 stamina • Soul essences display timing in UI adjusted so it doesn't spam as much • Soul essence icons from notifications adjusted to center of the bar now BUG FI

  11. Developer post

    1.1.8 Released

    1.1.8 is here with more important UI fixes and balances to the game. We added 3 new and special items that have a 50% chance of dropping: Soul Essence, which gives the player +10 Health, Mana or Stamina when you kill an enemy. This should ease up the difficulty in the lower level

  12. Developer post

    Update 1.1.7 Released

    Here is the change log for update 1.1.7 We decided to focus on the some bug fixes that were reported by a player The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier

  13. Developer post

    News about Update 1.1.7

    Here is the change log for upcoming update 1.1.7. We decided to focus on some of bug fixes that were reported by a player HERE: The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter ar

  14. Developer post

    Update 1.1.6 Released

    CLICK HERE to view full update notes on the game website This version focuses on many balance issues that needed to be addressed, as well as new powers and melee animations for the Airship Pirate and the Ninja. LATEST FEATURES/IMPROVEMENTS New powers added for the Ninja: Cloaking

  15. Developer post

    Update 1.1.5 (Patch) Released

    Update 1.1.5 Released check the patch notes here:

  16. Developer post

    Update 1.1.4 Release Notes

    Update 1.1.4 Released please go to Crescent Hollow Website to see the list of changes:

  17. Developer post

    COOP Remote Play Event

    Watch the devs test out CO-OP with the new Remote Play feature! We added a new remote play feature to the game to help players play the remote play system much easier.

  18. Developer post
  19. Developer post

    Update 1.1.3

    Be sure to check out our new wallpapers recently added: GET IT ON STEAM New foods will have to be pushed back to a future update, but you can expect some good changes so far: NEW FEATURES: • Alchemy crafting and Alchemy shop now have new potions available and new effects • Improv

  20. Developer post

    Update 1.1.2 Released

    NEW FEATURES • Druid Magic upgraded (New sounds, and effects for all elements) • Naval Combat added (You can fight water serpents) • Ship Deck/Cabin added (You can go to your ship deck and cabin from overworld map by going to Travel menu) • Color pallet system added so enemies ca