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News about Update 1.1.7

Here is the change log for upcoming update 1.1.7.

We decided to focus on some of bug fixes that were reported by a player HERE: https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/
The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below:

BUG FIXES:

  • Stamina fix, when your character hits 10 or less stamina a timer kicks in after 4 seconds to regen +7 stamina for 2 seconds to ensure you don't die as easily
  • The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger
  • The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid
  • The Dark Knight starter chest now has more potions and a campfire to help the lowers levels
  • GUI fixes for the Binding stone for spawning characters

NEW FEATURES:

  • Brand new build-able objects for Build mode: Statues, Fountains, and Ground pieces
  • Resources are now required to build objects in Build Mode
  • You can now build up to 40 Vertical and Horizontal Fences now

This update will more than likely have a few more things added before release. We appreciate player feedback as we are always working hard to make Crescent Hollow the best action RPG we can possibly make, thanks!