Developer postOriginal post (opens in a new tab)

Working hard on the next major update

Alright, first off we apologize for the lack of news here, as we have been posting progress/devlogs on X. We are now resuming all devlogs here on Steam.

So much work has been happening behind the scenes that it will take a bit to write up the full devlog, but we shall do a summery for now. We wanted to get the update out a month ago but were forced to migrate to Unity 2022, which lead to having to upgrade the lighting, shaders, ocean system and day/night cycle. Also the text dialogue system had to be updated(Latest TextMeshPro). These are major setbacks however the results are so worth it.

Here's a quick Roadmap for now: (We will have a fully detailed roadmap up soon)

• The next update (1.2.5 - New Lighting update) will feature the new lighting/shader system and will be pushed out ASAP (still working out some kinks) Also many, many bug fixes

• Update 1.2.6 will will be known as the "Map Expansion update" adding many more places to explore in a few starter areas and more, also adding a bit more to the Dark Knights prologue story + balance

• Update 1.2.7 will be the "Build Mode Update Part 2" since the build mode is fully functional but still very BETA

• Update 1.2.8 (Combat Update Part 3) Add status effects from enemies like poison, blind, hallucinate, confusion, etc.

• Update 1.2.9 or 1.3 (The Major Update known as Siege and Big Bosses) This is the big one we've been working on for months, tons of progress but still lots of work needs to be done to tie all this up perfectly. We'll have news on this ASAP

We know a lot of people keep asking when will the game be finished/released from EAB and we are moving as fast as possible, we appreciate everyone's patience and support.