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Update 1.2.4 - Improved Combat AI

DevLog 1.2.4

NEW FEATURES/IMPROVEMENTS:

• New enemy added: Yellow Slime , which is a lightning elemental that can do an AOE damage and fires a lightning projectile

• Combat AI has been overhauled all across the board, and is prepped for new boss fights, and enemy types

• Party Units while engaged in battle & there's an obstacle in between them and an enemy – will now pathfind to the enemy

• Ninja Warrior Party Units attack animation's have been improved

• Attack wind effect (trail renderer) for melee attacks has been improved

• Party units will now move randomly out of the way of player when in combat

• The timing for enemies/party units that fire projectiles has been greatly adjusted so the animation and projectiles are better synced

BUG FIXES:

• Fixed an issue where the combat system had some "break-points" for the enemy and the party (This is a complex thing to explain but the gist is they behave much better in multiple combat situations now)

• The formation/regroup will now work for all party units