Update 1.3.0 Changelog - New Lighting System + Major Improvements
First off, we want to say this update took way longer than expected, but the results will be forever impactful. Going forward we can now truly focus on new content.
NEW FEATURES:
• Completely new lighting/shader system (switched to 2D Universal Render Pipeline)
• Ocean system revamped with new shaders
• New color swap shader that allows changes to any PC's/NPC's/Props color on the fly
• Day/Night cycle: added 3 new randomized backgrounds for each time of day added to naval ship background for more immersion
• New Post Processing system added (URP) - Also heavy backend work on it for full control via script
• New shader system paves the way for amazing future updates that involve high level shaders
• Migrated game project to Unity 2022
BUG FIXES/IMPROVEMENTS:
• Fixed a major issue when in the ship deck the transportation window caused a game breaking bug
• Fixed a major issues where the Dark Knight prologue was missing animations on the boss attack on the empire
• Fixed a major issue where when selecting the Druid staves from traveling merchant caused the menu to move far left and skewed
• Fixed an issue where the ninjas training in the Dojo were not properly training at the training dummies
• Fixed an issue where when fighting enemy encounters on the naval ship the Party would sometimes end up in the water
• Fixed an issue where SkyWorld enemy encounters were disabled
• Fixed an issue when talking to the High King for the first time the dialouge button eventually stopped responding unless clicked with a mouse
• Fixed an issue where Bug Parts would appear in inventory but would not save after resetting game
• Fixed some dialogue issues in quest journal and main quest
• Improved the way the Party Units teleport to the player at a distance and during map transitions
• When any player class gets to the High King and starts the Main Quest, the all party units get spawned in at level 10 for balance
• The Druid prologue has been improved with proper journal update notifications
• Major GUI improvements to the main intro before game menu
• Major GUI improvements to all shops and crafting tables (increased font/window size)
• Minor GUI improvements to all dialogue as well as the inventory
• Switched to latest TextMeshPro on all dialogue
• All lights have been switched to URP 2D Lights