Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 67 | |
| 57 | |
| 54 | |
| 68 | |
| 66 | |
| 66 | |
| 76 | |
| 99 | |
| 133 | |
| 121 | |
| 111 | |
| 94 | |
| 73 | |
| 66 | |
| 60 | |
| 50 | |
| 51 | |
| 64 | |
| 70 | |
| 85 | |
| 85 | |
| 102 | |
| 136 | |
| 131 | |
| 99 | |
| 91 | |
| 77 | |
| 64 | |
| 73 | |
| 69 | |
| 66 | |
| 75 | |
| 86 | |
| 90 | |
| 108 | |
| 114 | |
| 138 | |
| 121 | |
| 105 | |
| 76 | |
| 61 | |
| 45 | |
| 57 | |
| 70 | |
| 75 | |
| 87 | |
| 99 | |
| 119 | |
| 108 | |
| 109 |
Data may be outdated
An update for Half-Life: Opposing Force is now available: Fixes Fixed end of game transition failing to run after defeating final boss Fixed grapple sound effects and alternate fire Fixed crash when target of a Gonome projectile is killed Fixed sniper rifle using wrong animations