Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 97 | |
| 101 | |
| 80 | |
| 67 | |
| 69 | |
| 61 | |
| 60 | |
| 62 | |
| 75 | |
| 92 | |
| 110 | |
| 125 | |
| 139 | |
| 154 | |
| 164 | |
| 139 | |
| 117 | |
| 134 | |
| 97 | |
| 80 | |
| 78 | |
| 91 | |
| 92 | |
| 114 | |
| 109 | |
| 146 | |
| 155 | |
| 150 | |
| 171 | |
| 141 | |
| 142 | |
| 111 | |
| 109 | |
| 86 | |
| 73 | |
| 72 | |
| 99 | |
| 98 | |
| 100 | |
| 118 | |
| 126 | |
| 127 | |
| 129 | |
| 100 | |
| 101 | |
| 81 | |
| 67 | |
| 57 | |
| 54 | |
| 68 |
Data may be outdated
An update for Half-Life: Opposing Force is now available: Fixes Fixed end of game transition failing to run after defeating final boss Fixed grapple sound effects and alternate fire Fixed crash when target of a Gonome projectile is killed Fixed sniper rifle using wrong animations