Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 72 | |
| 98 | |
| 88 | |
| 83 | |
| 73 | |
| 92 | |
| 114 | |
| 127 | |
| 88 | |
| 112 | |
| 123 | |
| 171 | |
| 253 | |
| 224 | |
| 167 | |
| 238 | |
| 231 | |
| 616 | |
| 142 | |
| 123 | |
| 128 | |
| 66 | |
| 63 | |
| 67 | |
| 71 | |
| 71 | |
| 70 | |
| 91 | |
| 135 | |
| 70 | |
| 57 | |
| 49 | |
| 52 | |
| 58 | |
| 60 | |
| 62 | |
| 75 | |
| 78 | |
| 94 | |
| 78 | |
| 72 | |
| 51 | |
| 49 | |
| 53 | |
| 55 | |
| 56 | |
| 61 | |
| 73 | |
| 100 | |
| 77 |
Data may be outdated
An update for Half-Life: Opposing Force is now available: Fixes Fixed end of game transition failing to run after defeating final boss Fixed grapple sound effects and alternate fire Fixed crash when target of a Gonome projectile is killed Fixed sniper rifle using wrong animations