Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 57 | |
| 88 | |
| 113 | |
| 66 | |
| 65 | |
| 97 | |
| 79 | |
| 70 | |
| 132 | |
| 130 | |
| 85 | |
| 131 | |
| 143 | |
| 85 | |
| 104 | |
| 117 | |
| 65 | |
| 69 | |
| 112 | |
| 62 | |
| 68 | |
| 114 | |
| 83 | |
| 74 | |
| 113 | |
| 91 | |
| 51 | |
| 90 | |
| 95 | |
| 55 | |
| 107 | |
| 87 | |
| 104 | |
| 153 | |
| 96 | |
| 97 | |
| 139 | |
| 77 | |
| 65 | |
| 116 | |
| 91 | |
| 58 | |
| 105 | |
| 105 | |
| 55 | |
| 98 | |
| 112 | |
| 66 | |
| 86 | |
| 137 |
Data may be outdated
An update for Half-Life: Opposing Force is now available: Fixes Fixed end of game transition failing to run after defeating final boss Fixed grapple sound effects and alternate fire Fixed crash when target of a Gonome projectile is killed Fixed sniper rifle using wrong animations