GoldSrc Saturdays TTT Classic Event!
Come join GoldSrc Saturdays tomorrow as they are hosting a TTT Classic event on the Official TTT Classic Server. GoldSrc Saturdays Discord Event See you there!
Developer posts and news about this game.

Come join GoldSrc Saturdays tomorrow as they are hosting a TTT Classic event on the Official TTT Classic Server. GoldSrc Saturdays Discord Event See you there!

This update's biggest change is a full rebuild of the in-game entity editor. The old text-based menu has been improved. It handles everything the old menu did (placing weapons/items, toggling map settings) plus new tricks like duplicating entities, and it's joined by a new Modify

This update's most notable change is for porting maps: the map entity-file system (the one used to add TTT-specific entities and tweaks to maps without recompiling them) gained several new abilities: You can now copy an existing brush from the map into a new visible entity, add i

TTT Classic Update This update's headline feature is LAN Party Mode , a new server option built for players who are physically in the same room together, where the usual on-screen role-hiding doesn't work because everyone can just look at each other. It hides role colors, names,

Steam Workshop is here! Full Steam Workshop support is now in the game. Subscribe to addons from the Steam Workshop page or Overlay, and a new in-game menu handles enabling, downloading, and uploading, whether you're playing on someone else's server or hosting your own. Dedicated

Major Highlights Ironsights: Added for all non-scoped weapons (except Dual Elites), replacing the laser-sight on Secondary Attack (Laser Sight control has moved). Scoped weapons also receive movement, accuracy, and recoil changes to match. Ricochet Disc Overhaul: Added a viewmode

Map Maker & Entity Updates (FGD) See the Mapping Guide for more info. ttt_point_message: Added a new entity for rendering in-world text messages. ttt_flashlight: Added a new entity allowing maps to customize flashlight behavior. ttt_phase_timer: Added a new entity enabling ma

Map Maker & Entity Updates cycler: Added flags to control collision and invulnerability. func_breakable: Updated to only support TTTC items. env_beverage: Now resets on round restart. Command & Console Updates Added the ttt_hide_avatar CVAR to allow players to hide their

Achievements & Stats The Stats & Achievements page now shows an error if stats could not be loaded. Improved Stats & Achievements page loading time. Map Maker & Entity Updates (FGD) Traitor Button: Added a new "Require Line of Sight" flag. Monstermaker: Added a ne

Updated Knife View Model (Thanks b1rd) Updated DNA Scanner model and added View Model (Thanks Alice and b1rd)

Achievements & Stats Added an 8-player minimum to the "Out with a bang" achievement Updated the World Tour achievement to include Arken and Marmalade Fixed the AoE achievement not checking for enemies and reset the achievement "It's a Trap" now requires killing an enemy Re-ad

Achievements & Stats Achievements UI now shows raw numbers instead of percentages for achievements with a total <= 1000. Previously it was <= 100. Gameplay & Mechanics Fixed thrown knives bouncing forever after hitting a player Fixed karma resetting when a player is

Welcome to TTT Classic! Thank you to everyone who has wishlisted and is excited to play this game. TTT Classic has been released and is available for download now. Whether you're a returning veteran or brand new, TTT Classic lets you experience the excitement of deduction and dec

Hello everyone! Thank you for checking out TTT Classic, whether you're just visiting, have it on your wishlist, have joined the Discord, or have participated in a playtest. I wanted to give a quick update on what needs to be done before the public release. Achievements Achievemen