Source: Steam Community (opens in a new tab)
Major Highlights
- Ironsights: Added for all non-scoped weapons (except Dual Elites), replacing the laser-sight on Secondary Attack (Laser Sight control has moved). Scoped weapons also receive movement, accuracy, and recoil changes to match.
- Ricochet Disc Overhaul: Added a viewmodel, deploy sound, and charges to mechanics for balance.
- New "Create Server" UI: Server settings are now easier to find and modify. You can also update settings and change maps from the UI without having to restart the server.
- Smoke Grenade Updates: Smoke now expands outward, avoids walls, and features visually identical puffs for everyone. A new optional server setting can even slow movement in and block player identification through smoke.
- Achievements: Added 5 brand new achievements and updated existing ones.



Full Changelog
Gameplay & Mechanics
- Weapons:
- Ironsights added for all non-scoped weapons (except Dual Elites), replacing the laser-sight on Secondary Attack.
- Ironsights can be disabled by the server.
- Ironsights have their own crosshair opacity setting and can be positioned at crosshair level or lowered.
- Reduces movement speed, but increases accuracy and reduces recoil.
- "Dying Shot" now only and always occurs when someone in ironsights is shot to death (excluding headshots). A slight aim punch is applied to the dying shot.
- Scoped weapons now have the same movement penalty and accuracy and recoil changes as ironsights.
- Laser sight can be toggled with a double-tap on the use key when not using anything (disabled by default).
- Ricochet Disc:
- Added a viewmodel and deploy sound.
- Discs no longer return after throwing.
- Decapitation disc now has a red glow, takes 1.5s to charge (playing a sound and lowering movement speed), while push discs retain a green glow.
- Grenades can now be rolled using Secondary Attack.
- Fixed shotgun pellets: Changed behavior that caused pellets to cluster together (spread is now truly random), and bullet decals now accurately represent where pellets land.
- Fixed the Newton Launcher cooldown "pausing" when the weapon is dropped.
- Re-enabled voice chat during the round reset period.
- Added ttt_smoke_gameplay_effects CVAR (disabled by default): when enabled, standing in a smoke grenade cloud slows movement and blocks players from being identified through the cloud.
- Karma penalty for damaging players with fire is now more forgiving.
- Bodies can now be burned by non-flaregun flames, leaving a skeleton behind, if ttt_burn_kills_burn_bodies is enabled.
Visuals, UI & Audio
- UI:
- Added new "Create Server" UI. Allows for updating settings/changing maps without restarting the server.
- Added a "Circle" crosshair option.
- Crosshair now resizes to represent ironsights and laser sight accuracy changes.
- Crosshair now resizes based on fov.
- Crosshair is no longer shown for sniper rifles.
- Fixed an issue where the crosshair would not correctly resize for certain weapons.
- Updated the font for Korean localizations.
- Visuals:
- Updated smoke grenade effects: Smoke now expands outward, avoids walls, and puffs are visually identical for all players.
- Added a dynamic light effect to the flashbang.
- Audio:
- Fixed a bug where spectators were making water movement sounds.
Technical & Bug Fixes
- Fixed "friction" on pushable/breakables not working.
- Fixed trigger_auto sometimes firing before other entities had reset for the new round.
- Fixed button_target getting locked in the on state across rounds.
- Fixed disabled ttt_random entities not re-enabling when a new round starts.
- Fixed map-spawned 357 ammo changing to 762 ammo.
- Fixed absolute position weapon/ammo spawners falling for 0.1s.
- Fixed players being able to pick up weapons/ammo during round restart.
- Fixed the invisible download progress bar when downloading resources from a server.
Mapping
- ttt_playermodel can now target affect just the activator.
- info_player_deathmatch, ttt_random_weapon, ttt_random_item and weapon spawners can now be enabled/disabled.
- worldspawn now has a RoundPlayerCount output that can send the number of players in the round to a game_counter.
- Added _ttt_warehouse.map for mappers not using J.A.C.K.
- Added ambient_music to play non-spacialized mp3 files.
Achievements
- Fixed "Hey Crazydog" achievement not awarding.
- Fixed the "When you want something done right..." achievement from failing to trigger properly.
- Updated "Thinning the Herd" to only require 2500 traitor and 1300 detective kills.
- Fixed "Avenge Me" achievement not being awarded.
- Added 5 new achievements: "Look Up, Stupid", "IM JUST SHOOTING", "The Professional", and 2 hidden achievements
Maps
- Updated cs_militia spawn file.
- Added spawn files for: de_port_css, cs_estate, Kakariko, blahhh(h), de_dust2, duhhh, mcdonalds_playplace, tarnhouse, and ttt_core.