This update's biggest change is a full rebuild of the in-game entity editor. The old text-based menu has been improved. It handles everything the old menu did (placing weapons/items, toggling map settings) plus new tricks like duplicating entities, and it's joined by a new Modify hub that finds and edits entities already compiled into the map, not just ones you've placed yourself.


Beyond that, there's a round of gameplay polish. Smoke grenades now slow you down more gradually as you approach the center of the clouds, tripmine lasers are obscured and C4 timers are hidden while in smoke, and chickens can no longer trigger tripmines. Health stations got a new dedicated model (thanks Baker!), and mappers get a handful of new entity options, including a monster_terrorist entity, cycler model scaling, and a new Overtime output on worldspawn.
LAN Party mode also picked up a few tweaks.

In-Game Entity Editor
- The entity menu has been updated to be more powerful and useful.
- Advanced editor has been added to allow for editing any properties of existing map entities or new ones you have created, all in-game.
Gameplay & Mechanics
- Smoke grenade slowdown is now gradual, getting stronger the closer you are to the center of the clouds.
- Fixed grenades clipping through the floor while crouched when rolling them.
- Chickens can no longer set off tripmines.
- Added a new RPG laser sight sprite (thanks Baker!).
- Tripmine lasers are now obscured when passing through smoke, and C4 timers are hidden while inside smoke.
- Fixed C4 timers sometimes being misplaced in the world.
- Health stations now use a new model (thanks Baker!).
- Admin gag/ungag actions are now announced in chat to all players, and ttt_addgag validates SteamID formatting before applying.
Visuals & UI
- Added weapon-help hints for disc charge cancel, RPG laser, and grenade roll.
- Voice actors are now highlighted in the scoreboard.
- Fixed voice labels not appearing for spectators when the speaker is out of range but still audible.
- Fixed a voice label getting stuck on screen if the speaking player crashed.
- Voice head sprites no longer show while observing in first person.
- Achievement hover in chat now works whenever the mouse is visible.
- Fixed round report tab spacing.
- Fixed achievement name underlines.
LAN Party Mode
- Players can now set a desired purchase order for traitor items.
- Radar pings are now hidden behind a reveal button.
- Fixed the Spectator speed boost not working.
- Traitor pings are no longer shown to dead players.
Map Maker & Entity Updates
- monster_terrorist: new entity added.
- cycler: added model scaling support and a new "Disable Use" spawnflag.
- monstermaker: new "Ignore Dead Children" spawnflag lets a maker spawn a new monster immediately instead of waiting for a dead one to finish fading out, if it would block spawning a new monster.
- game_player_equip: new flag drops spawned equipment on the ground if the player can't carry it; fixed default equipment being skipped when all game_player_equip entities were Use Only.
- player_weaponstrip: split the old "Traitor/Detective Equipment" check into separate Traitor/Detective Weapon and Equipment options.
- worldspawn: new Overtime output fires once per round when haste mode extends it past the normal end time.
Maps
- Updated the ttt_shhh overview image.
Technical & Bug Fixes
- Fixed the mouse getting captured in the middle of the screen when loading into a map while the game window was in the background.
- Fixed the mouse cursor staying captured near the game window for a couple of seconds after alt-tabbing away.
- The addon updater now deletes files that were removed from an addon, instead of leaving them behind.
- Fixed map overview images sometimes failing to download for players.
