The "Oops-we-missed-the-summer-sale" sale
Saving the best for last I see. Smart. S-M-R-T. Like a fox.
Saving the best for last I see. Smart. S-M-R-T. Like a fox.

Saving the best for last I see. Smart. S-M-R-T. Like a fox.
Saving the best for last I see. Smart. S-M-R-T. Like a fox.
- New map: Stronghold - A large scrolling war zone - New Blitz map variants of all existing maps! - Focused on close quarters - New modifier "Headless Chicken" - players must receive a headshot before they can be killed. - Many bug fixes
Character Customizer! Hello fellow kids! The customizer update is a long time coming. This took us some serious time, we hope you enjoy it and would love your feedback and ideas. Humans Added Customization for Human Heroes Added a soldier builder for Humans Bruins Added Customiza
Hello fellow kids! The customizer update is a long time coming. This took us some serious time, we hope you enjoy it and would love your feedback and ideas.
Humans
Added Customization for Human Heroes
Added a soldier builder for Humans
Bruins
Added Customization for Bruin Heroes
Added a soldier builder for Bruins
Kryll
Added Customization for Kryll Heroes
Added a soldier builder for Kryll
Crashbots
Added Customization for Crashbot Heroes
Added a soldier builder for Crashbots
Added gameplay modifiers
Map Updates All maps have been touched up and adjusted where needed. NEW MAP Woods SA We added a small arena (SA) variation on woods. We want to spend some time looking into the smaller maps and how it feels for Crashauts. Adjustments Wreckage Artwork adjustments The map size has
All maps have been touched up and adjusted where needed.
We added a small arena (SA) variation on woods. We want to spend some time looking into the smaller maps and how it feels for Crashauts.
Wreckage
Keep
Stasis
Fringe
Courtyard
We found the layout of courtyard to just "not work" with Crashnauts. It has been overhauled.
Woods
Gameplay
Menu and User Interface
Core Engine
Core Gameplay
Visual Changes
New Features New GameType: Hold The Flag New RuleSet: Timed New RuleSet: Stock FFA Core Engine All Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we only load assets when they are needed rather than everything
Core Game Explosions now correct apply damaged based on distance to explosion Grenades now timeout and explode after 10 seconds if they don't collide with another player Weapon cycling can now be toggled using DPad Left / DPadRight Visual Changes Refactored player health bar to b
Core Game General adjustment to player movement so it feels less slippery and more grounded. Player movement in the air requires more effort to change momentum direction, etc. Changing of weapon now ignores weapons which have 0 ammo remaining Fixed Mouse aiming so it no longer ta
Core Game Fixed major issue with Team DeathMatch games not finishing the match when the other team is fully out of stock Major performance gains as a result of optimization of the game for future release on Nintendo Switch Rendering cleanup on all maps and character skeletons Gam
Overview This update is a huge change to the core of the way that physics works in Crashnauts. Movement is momentum based with additive forces. You'll find various forces pushing your character, including weapons. This is all inline with our design pillars of IMPACT and MOVEMENT.
This update is a huge change to the core of the way that physics works in Crashnauts. Movement is momentum based with additive forces. You'll find various forces pushing your character, including weapons. This is all inline with our design pillars of IMPACT and MOVEMENT.
For the time being, Online play has been disabled so we can continue to focus on the core game being fleshed out and polished for local play. Moving forward our goal is to prepare the game for release on Nintendo Switch and continue to update the Steam build in parity as we add features and fix bugs.v
The bug stomping metal cans of mayhem are back! Crashbots have been reintroduced to the game.
AI was added to the game previously, but we have updated their logic and pathing vastly. Currently the bots can be pretty brutal to play against and we plan to release updates that allow for setting their difficulty in the future.
Hundreds of fixes and changes too small to list
Important fixes for dedicated server stability! Fixed issue where players would join dedicated server and could not damage each other Fixed issue where Clients were not displaying all of the match stats at the end of a match Fixed issue where the plasma rifle did not appear at th
Important fixes for dedicated server stability! - Fixed issue where players would join dedicated server and could not damage each other - Fixed issue where Clients were not displaying all of the match stats at the end of a match - Fixed issue where the plasma rifle did not appear
- Fixed issue where players would join dedicated server and could not damage each other
- Fixed issue where Clients were not displaying all of the match stats at the end of a match
- Fixed issue where the plasma rifle did not appear at the right timing while changing weapons
- Fixed issue where "dead" weapons would show up in them middle of the map for Clients when a player died from an out of bounds kill box
- Fixed issue where weapons would interpolate from (0,0,0) to where a player died (Weapons now show up immediately where player died)
We're excited to release our first new map for Crashnauts since we launched in Early Access. Woods is a map set in the home world of bruins with massive trees that encourage vertical play. We hope you'll enjoy it!
We're excited to release our first new map for Crashnauts since we launched in Early Access.
Woods is a map set in the home world of bruins with massive trees that encourage vertical play. We hope you'll enjoy it!
We're excited to release our first new map for Crashnauts since we launched in Early Access. Woods is a map set in the home world of bruins with massive trees that encourage vertical play. We hope you'll enjoy it!
We're excited to release our first new map for Crashnauts since we launched in Early Access.
Woods is a map set in the home world of bruins with massive trees that encourage vertical play. We hope you'll enjoy it!
We're celebrating Halloween with freshly picked pumpkin heads for all your favorite Crashnaut characters! Simply update the game in Steam to the latest version and you're ready for Halloween festivities!
Simply update the game in Steam to the latest version and you're ready for Halloween festivities!
We're celebrating Halloween with freshly picked pumpkin heads for all your favorite Crashnaut characters! Simply update the game in Steam to the latest version and you're ready for Halloween festivities!
Simply update the game in Steam to the latest version and you're ready for Halloween festivities!
Fixes Fixed an issue where more than 4 controllers were having trouble connecting for playing with 6 players in Local Multiplayer Mouse cursor is now locked inside game window to prevent players from accidentally clicking outside the game window and minimizing the game.
Fixes Fixed an issue where more than 4 controllers were having trouble connecting for playing with 6 players in Local Multiplayer Mouse cursor is now locked inside game window to prevent players from accidentally clicking outside the game window and minimizing the game.
Come one, come all, Crashnauts is now supporting builds for Mac OS X!
Come one, come all, Crashnauts is now supporting builds for Mac OS X!
This update brings support for 6 players in a match and a very important fix to Online play that would pop up with certain players. Sending network data over UDP would sometimes fail causing the "invisible player" glitch. This is finally fixed according to our tests and online pl
This update brings support for 6 players in a match and a very important fix to Online play that would pop up with certain players. Sending network data over UDP would sometimes fail causing the "invisible player" glitch. This is finally fixed according to our tests and online play should be feeling much more solid!