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IT'S ALIVE!! The AI and Crashbots update.

Overview

This update is a huge change to the core of the way that physics works in Crashnauts. Movement is momentum based with additive forces. You'll find various forces pushing your character, including weapons. This is all inline with our design pillars of IMPACT and MOVEMENT.

For the time being, Online play has been disabled so we can continue to focus on the core game being fleshed out and polished for local play. Moving forward our goal is to prepare the game for release on Nintendo Switch and continue to update the Steam build in parity as we add features and fix bugs.v

Characters

The bug stomping metal cans of mayhem are back! Crashbots have been reintroduced to the game.

Gameplay

  • Added character color outlines to both FFA and TDM. We believe that keeping track of your character can be a little difficult for some players. Adding colored outlines to the characters helps those people keep track while not distracting too much. This should help make play experience more clear and less frustrating!
  • Added autoswap on weapon pickup. Running over an available weapon will swap your character to that weapon. If you are currently firing your active weapon, the auto-swap will not happen but the weapon be added to your inventory and can be switched manually.
  • Updated droplight visuals to better reflect the area that the crashpod will hit. Also fixed droplight movement on scrolling levels.
  • Moved to all 3D collision
  • Reintroduced hard aim on LT or LCTRL. Hard aim now allows your character to slide.
  • Refactored how the dash works with the new physics.
  • Introduced terrain that blocks characters, but not weapons.
  • Introduced portals that teleport your character from one position on the map to another.
  • Updated camera system to be more fluid and responsive to fast character movement

AI

AI was added to the game previously, but we have updated their logic and pathing vastly. Currently the bots can be pretty brutal to play against and we plan to release updates that allow for setting their difficulty in the future.

Maps

  • All maps have adjusted cameras, colliders and artwork.
  • Fringe - added additional platforms and adjusted sizes.
  • Keep - added jump pads leading up to the left and right edges of the map as well as jump pads in the towers at the far ends. Fixed bot pathing.
  • Wreckage - added elevator platforms in the areas far left and right. Disabled crushers for the time being.
  • Stasis - added portals to the pipes on the bottom level.

Miscellaneous

Hundreds of fixes and changes too small to list

  • Added display / resolution dialog window for changing display options
  • Gave headshot and crashpod landing camera shake more weight
  • Made color persistent when selecting character
  • Added player shadow
  • Added crackshot debris fx
  • Dynamic blood splats
  • Gave respawn timer to armor shards
  • Updated powerlance fx
  • Updated thrasher shotgun fx
  • Updated plasma rifle fx
  • Updated crackshot fx
  • Fixed bug of suicides not updaing the score
  • Fixed crashes with playing consecutive matches
  • Game settings can now be accessed during gameplay rather than only the Main Menu
  • Audio sliders in game settings now play sound as you adjust them
  • Ragdolls now stick around after a player respawns