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Crashnauts HTF Update - v2.0.5

New Features

  • New GameType: Hold The Flag
  • New RuleSet: Timed
  • New RuleSet: Stock FFA

Core Engine

  • All Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we only load assets when they are needed rather than everything all at once when the game first boots up.
  • Fixed major bug introduced in last released version that was causing the game simulation to only run at 20hz resulting in max framerate of 20 FPS.
  • Revamped 'End Match Screen' to better convey who won and display relevant stat information

Core Gameplay

  • Fixed bug that would kill the player when damaged in certain circumstances even when the player had enough shields to survive the damage amount
  • Restored dropped weapons on player death

Visual Changes

  • Added a "Run Dust" VFX when player starts running from a stopped position
  • Fixed health circle not refilling when health is picked up
  • Updated Spawn Protection graphic
  • Updated gameplay Overshield graphic
  • Added 'First Blood' stinger
  • Improved readability of player UI Slot
  • Damage number indicator now shows up on player death