Patch 0.6.4.6 hotfix
Balance -triggered skills and the mage's beam attack will now spend strength Bug Fixes -Fixed camera snapping shake -Fixed magic missile not gaining velocity

Developer posts and news about this game.

Balance -triggered skills and the mage's beam attack will now spend strength Bug Fixes -Fixed camera snapping shake -Fixed magic missile not gaining velocity

General changes -Adjusted the way burn and bleed are applied making it more performant friendly Balance -Bleed will deal it's damage faster and the duration can be refreshed/extended -Burn will deal 3 ticks of % health damage over 1.5 seconds and cannot be stacked anymore -Poison

Bug Fixes -fixed a bug that would make player buff icons invisible after pausing and un-pausing -fixed a bug where the bard attack sounds would stay at fixed volume

General changes -Added a setting to turn the pixel filter off -added a zoom function on mouse scroll wheel Balance -Vital strike buffed from 5%>10% -Electrify buffed from 5%>7.5% -Discharge buffed from 5>10 damage -Flammability buffed from 5%>7.5% -Hex buffed from 5%&

General changes -Added a setting to turn the world curve off -Reduced saturation of the map slightly Balance -Crit is now capped at 100% -Getting more crit chance will turn that % into crit multiplier % Bug Fixes -Fixed a bug that would cause crits to deal no damage

Balance -Increased the base health of all non standard enemies and bosses -Enemies outside vision radius will take 50% reduced damage instead of 80% (this was not working before at all) Bug Fixes -Fixed a bug that would make damage done to an enemy outside vision radius reduce th

General Changes -Added 10 new legendary upgrades -camera is zoomed out and moved down so map visibility is the same north and south -added shadows -added horizon curves Balance -imps will spawn 1 clone instead of 2 -shock proc chance changed to shock damage -shock will now automa

General Changes -Added a button prompt to dismiss a skill choice -Bard updated sounds (again) Bug Fixes -Fixed a bug that would make elite bug enemies initiate a second attack for clients during multiplayer -Fixed a bug making the player hurt sound global during multiplayer -Fixe

balance changes -Updated attack speed/cooldown reduction functions and updated values: -Quick hands: 5% > 10% -Cooldown Reduction 10% > 5% -Tesla coil is now a duration skill: -Tesla coil base attack frequency 4 seconds -Tesla coil base duration 6 seconds -Tesla coil range

Balance changes -Acorn's dash attack speed reduced Bug Fixes -Fixed a multiplayer bug where a a broken reference would make it so picking up a rune would rapidly move it away out of reach not triggering the upgrade screen losing the money -Fixed a multiplayer bug where invest mac

Balance changes: -Reduced enemy health and speed scaling from x 1.05 to x 1.025 each 20 seconds Bug Fixes: -Fixed a bug where picking up 2 runes at the same time would trigger an infinite loop triggering a skill/upgrade pickup without destroying the rune. -Fixed a bug where the s

Balance changes -balanced overbuffed upgrades -Quick hands: +10% > +5% -Strength: +5 > +2 -Imps will no longer turn or move closer to the player -Enemy health scaling changed from +0.005 to x1.05 every 20 seconds (experimental) -Enemy speed scaling x1.05 every 20 seconds (e

Balance changes -Enemy spawn cycle times has been altered across the board to be consistently 6 minutes long until new enemy type shows up, bosses will spawn at 5 minutes after the start of each cycle. -Enemy health scaling reduced from + X0.01 every 20 seconds to 0.005 each 20 s

Bard is no longer immortal.

Balance changes -Skill and upgrade runes will now automatically pick up walking over them giving players a choice of 3 skills/upgrades to choose from -Recycling skills/upgrades is no longer possible -Bard will not directly buff and deal damage instead of stacking notes and expell

I thank everyone for the feedback, it helps me make a better product, while i can never please everyone i have to take weigh in all the feedback and take peoples issues in consideration and make decisions based on that! Never the less there have been a few key issues that arose a

Balance changes -Increased the speed of the slime boss so it poses more of a threat rather than an off screen slime catapult -Slime gals will be less tardy and more of a threat rather than standing around a bunch -Improved the skill/upgrade dispensing to be more consistent Bug Fi

Bug Fixes -Fixed a bug where the Millionaire's Mark achievement was not properly tracking earned money -Fixed a bug where the Millionaire's Mark achievement would reset getting more than 1 million -Fixed a bug where the stat screen would show the wrong value of movement speed -Fi

Bug Fixes -Fixed a bug that allowed spamming of shops buying multiple upgrades at the same price -Fixed a bug where you wouldn't get recycled money when walking away -Fixed a bug where HP upgrades would not work in multiplayer -Fixed a bug where if the client walked too far from

Bug Fixes -Fixed a bug that would result in a crash when picking up a magnet -Fixed a bug that would lock up both pickup/recycle buttons if an upgrade was taken by another player -Fixed faulty navigation in the settings menu using a controller -Fixed slime gals b-lining to player