Balance changes
-Skill and upgrade runes will now automatically pick up walking over them giving players a choice of 3 skills/upgrades to choose from
-Recycling skills/upgrades is no longer possible
-Bard will not directly buff and deal damage instead of stacking notes and expelling them on the 4th attack
-Mage has 2 new skills
-Arcane shield: conjure a shield a shield slowing enemies inside before exploding for # damage
-Mindskewer: summon a # of projectiles each dealing # damage to a single enemy
-Lightning storm and fireball have been removed from the mage and added to the global skill pool
-Certain skills will focus higher priority targets like bosses/elites, included skills:
-Mindskewer
-Fireball
-Rain of arrows
-Axe throw
-Arcane disk
-Imps base health pool lowered from 100 > 50
-Imps will now block players from passing through them
-imps will block projectiles from passing through them (they still take the damage)
-Imps will summon 2 extra imps to their sides will move and turn much slower, when they spawn will create an impassible barrier attempting to choke out the player if they fail to escape.
-Added new unique enemy
-Batswarm: a flock of bats will attempt to rush past the player
-Shops will stay for a second longer after the safe zone timer run out to complete any purchases made before the timer officially hit 0
Bug Fixes
-Fixed a bug where controller icons would not properly show up when swapping out new skills
-Fixed bug where you could not navigate past a sold out item in the main menu shop with a controller
-Fixed a bug where the bard would infinitely gain stacking regen until becoming immortal
-Fixed a bug where the rangers smokebomb would set the enemy speed to 0
