Balance changes
-Enemy spawn cycle times has been altered across the board to be consistently 6 minutes long until new enemy type shows up, bosses will spawn at 5 minutes after the start of each cycle.
-Enemy health scaling reduced from + X0.01 every 20 seconds to 0.005 each 20 seconds.
-upgrade pickup buffs
-Quick hands: +5% > +10%
-Strength: +1 > +5
-haste: +10 > +15
-buff: +2 > +5
-lasting: +0.25s > +0.5s
-Preparation: +5% > +10%
-Cause and effect: +2% > +5%
-Will: +5% > +10%
-Lucky strike: +1% > +5%
-Savage: +5% > +10%
-Vital Strike: +1% > +5%
-Deep cuts: +5% > +10%
-Electrify: +1% > +5%
-Discharge: +5% > +10%
-flammability: +1% > +5%
-Blaze: +0.5% > +1%
-Toxin: +1% > +5%
-Area of Effect: +10% > +15%
-Bug Boss burrow attack visual indicator made more clear
-Elite bugs spike attack speed increased from 1 second per spike to 0.5
-Imp arena will persist for 20 seconds until disappearing.
-Death tax: removed and replaced with a bonus when you win
Bug Fixes
-Fixed a bug where the blue upgrade shop would not give a single consistent upgrade
-Fixed a bug where the imps could still be passed through on occasion
-Fixed a bug where mushroom enemies would not spawn anymore
Multiplayer bug fixes
-Fixed a bug where the upgrade visual would not show up correctly for client
-Fixed a bug where the rune drop would sometimes be consumed without giving an upgrade to the client
-Fixed a bug where after an upgrade was taken by clients they would not be able to pick up another upgrade
-Fixed a bug where the bard strength buff would be duplicated on clients
-Fixed a bug that would duplicate money for clients
-Fixed a bug where the the Arcane Shield would cast twice for clients
other changes
-New bard attack sounds added
