Balance changes
-Increased the speed of the slime boss so it poses more of a threat rather than an off screen slime catapult
-Slime gals will be less tardy and more of a threat rather than standing around a bunch
-Improved the skill/upgrade dispensing to be more consistent
Bug Fixes
-Fixed the boss slime being able to attack players in the safezone
-Fixed the investment machine not swapping icons to controller icons
-Fixed some enemies not showing status icons
-Fixed plant boss sometimes getting stuck in an attack loop
-Fixed a bug when swapping skills would not show correctly which skill you got
Multiplayer bug fixes
-Fixed the slime boss spawning extra clones for clients
-Fixed orbital hammers not syncing properly between players
-Fixed donuts not healing clients properly
-Fixed magnet not working properly if the host was far away from clients
-Fixed a bug where when a client would revive a client the revived player would gain no health
Happy Holidays!
