Balance changes
-balanced overbuffed upgrades
-Quick hands: +10% > +5%
-Strength: +5 > +2
-Imps will no longer turn or move closer to the player
-Enemy health scaling changed from +0.005 to x1.05 every 20 seconds (experimental)
-Enemy speed scaling x1.05 every 20 seconds (experimental)
-Enemies outside vision radius will take 80% reduced damage (experimental)
Bug Fixes
-Fixed a bug where pressing all buttons to select an upgrade would either take all of them or lock the player out of picking anything
-Fixed a bug where players could take multiple upgrades in one go resulting in permanently gaining an upgrade screen
-Fixed a bug where players would occasionally not get reward money on death
-Fixed a bug where skills would occasionally stop going on cooldown
Multiplayer bug fixes
-Fixed a bug where bard attacks would not sync properly with the server
