Bug Fixes
-Fixed a bug that allowed spamming of shops buying multiple upgrades at the same price
-Fixed a bug where you wouldn't get recycled money when walking away
-Fixed a bug where HP upgrades would not work in multiplayer
-Fixed a bug where if the client walked too far from the host it would be de-loaded and not affected by certain systems
-Fixed a bug where paying would generate some money
-Fixed a bug where the shield throw projectile would get very confused
-Fixed a bug where trigger-able skills would apply on clients if host picked them up
-Fixed a bug where new skills would not be affected by attack speed
-Fixed a bug where AOE upgrade would not affect whirling blades
-Fixed a error with the movement speed description that would say 5% increased movement speed instead of +5 base movement speed
Balance changes
-Skill frequency upgrades have been reduced slightly
-Skeleton Boss tracing skulls made larger and more aggressive
-Skeleton Boss will release tracing skulls on death
-Normal slimes will release 3 tiny slimes on death instead of 1
-Slime Boss splits into 3 slimes smaller version instead of 2
-Special Owl will release feather projectiles on death
-Destroying all chests on a wall outpost will no longer spawn a new outpost
-Increased number of initial wall outposts
-Movement speed upgrade buffed from +5 to base speed to +10 to base speed (base speed is 300)
