MeowGun: Hell Denizen

SusaDeBastet

Released
Jan 24, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Version 24 Notes - New extra gameplay modes, balancing, and guidance adjustments

    MeowGun's version 24 update features some balance & level adjustments based on user feedback, as well as some silly extra gameplay modes you can challenge yourselves with. Some of the bigger things are tweaks to the weapons: The Railgun couldn't quite match up to the Plasma R

  2. Developer post

    Version 23 Notes - Accessibility, funny sliders, optional shmovement!

    Hello-! Yep, we're adding more things to MeowGun! Version 23 refines what's already there and adds some neat things accessibility-wise. We have a new Custom difficulty setting, which allows you to tailor the game's difficulty to your preferences with various settings. Like even m

  3. Developer post

    MeowGun: Hell Denizen ♥ FULL RELEASE ♥

    Hello-! Version 22 marks the step where MeowGun is officially transitioned from Early Access to Full Release! Thank you everyone who have supported this game in its Early Access phase! With the Full Release the game comes with the long-awaited final level, and not one, but TWO ad

  4. Developer post

    Version 21 Notes - Big overhauls, big new level, big new boss monster & big guns

    Version 21 sorts the weapons by ammo type: There are 8 weapon groups now. Please check the Controls menu for your key/button bindings, they likely need to be readjusted! There are also some new models, changes to previous levels & changes to monster health values. If you're l

  5. Developer post

    Version 20+ Notes - More features. More fixes. More cat shenanigans.

    Version 20+ adds even more features and refinements to the ver. 20 release! There are now options to change the player character voice from the Player Setup or Audio menu: Cute & Wild (MeowMeow's chatty default.) Shy Kitten (MeowMeow's quiet version, no midlevel voicelines or

  6. Developer post

    Version 20 Notes - Beauty Nap for MeowMeow and Music

    Version 20 has a new cuter look for the player character (meow :3) and she can now appear with or without her helmet! First person animations also got interpolation, so they should be a lot smoother now. There are also new animations for throwing bombs and clawing things. There i

  7. Developer post

    Game name changed to MeowGun: Hell Denizen

    Surprise, the game got a new name: "MeowGun: Hell Denizen" and a new cool logo with it! We feel the new name describes the tone and gameplay of the game better. The game has evolved a lot from its more darker themes and "Hell Denizen" alone didn't really give the correct first im

  8. Developer post

    Version 19 Notes - Performance boost and a fancy big pile of secrets

    Version 19 introduces 3 more fully completed levels: Episode 3 Secret: Alien Dimension with MeowMeow wreaking havoc at the alien homeworld. Episode 4 Level 1: Castlemania with spooky atmosphere and silly references. Episode 4 Secret: G8 To It with a stupid amount of monsters, big

  9. Developer post

    Version 18 Notes - Spring cleaning + A new episode structure

    Version 18 splits the levels into 4 episodes! There's an episode selection hub level. Player returns to it after completing each episode. The story mode levels got some adjustments to accommodate the new episode structure. There's also an optional tutorial level for new players.

  10. Developer post

    Version 17 Notes - The Memey Levels Update

    Version 17 adds 2 new levels: Level 17: Oil and Brimstone and Level 18: Inari Lake Base. There are some little balancing adjustments to some Episode 1 levels too. Player can now throw the bombs faster with a quick key/button without having to select the bombs like other weapons.

  11. Developer post

    Version 16 Notes

    Version 16 returns the automatic melee when at close range to enemies back to the Magnum Pistol primary fire. There was a Yield CPU setting that was automatically turned on, on all systems. Thought it only turned on automatically on laptops. Well, now it's turned off completely a

  12. Developer post

    Version 15 Notes

    Version 15 adds some much needed balancing to Level 02 and Level 15 exit arena plays nicer too. There's screenshakes from explosions and added missing light flashes and particles to some explosions. The cat easter egg finally has some cats! Meow meow :3 Here's the full changelog:

  13. Developer post

    Version 14 Notes

    Version 14 adds a new smoother particle set and fireballs, screenshakes for weapons, voicelines for level starts (non wip levels). There's a new model for the Mega Cannon and improvements to the Fusionblaster texture. The Plasmagun smart plasma became the Mega Cannon primary fire

  14. Developer post

    Version 13 Notes

    Version 13 adds Level 14: Starport, DM04: Thousand Monster Slayer and also includes work in progress versions of all the remaining Episode 2 levels. The work in progress levels have gameplay and exits, so they can be played just like any other level. They're just a bit smaller th

  15. Developer post

    Version 12 Notes

    Version 12 is a mini update with couple little fixes and tweaks on the weapons. It also returns the weapon hit stats back to view in the Records menu. New voice lines for the new weapons that were added in version 11. Here's the full changelog: Player & Weapons: Added voice l

  16. Developer post

    Version 11 Notes

    Version 11 adds lots of new weapons including submachineguns, the fusion blaster and throwable bombs. Previously existing weapons got plenty of polish and tweaks as well. There are also big and small ammo items for each ammo type. Regarding monsters, a new faster nightmare fiend

  17. Developer post

    Version 10 Notes

    Version 10 is a mini update with couple little fixes. It changes how some of the player oneliners are triggered and adds a couple more of them to avoid repeating the same line too much. Here's the full changelog: Levels: Level 13: Added a light over the Missile Launcher so it's m

  18. Developer post

    Version 9 Notes

    Version 9 adds Level 13: Rovaniemi Lab. It may be a tough level with lots of monsters. There's also some little fixes and tweaks and couple more taunt voices for the player character. Here's the full changelog: Levels: Level 13: New Level! Monsters: The monsters look more toward

  19. Developer post

    Version 8 Notes

    Version 8 includes new death animations for all monsters (except the little acid bugs) and Player Character got a new Cat Combat Armor Suit and can do a melee attack any time with the Power Meow button. There's new models and polishing for some of the weapons. Specular/normal map

  20. Developer post

    Version 7 Notes

    Version 7 includes yet another new level, new monsters or variations, new alternate firing modes and player can do a Power Meow. Player and level stats can be recorded to the Records menu, which also contains background stories for the weapons, monsters and levels. Here's a long