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Version 20 Notes - Beauty Nap for MeowMeow and Music

Version 20 has a new cuter look for the player character (meow :3) and she can now appear with or without her helmet! First person animations also got interpolation, so they should be a lot smoother now. There are also new animations for throwing bombs and clawing things.

There is one more complete level: E4L4: Meows From The Deep that takes place in an underwater base with a geothermal power plant in the basement. There are some little tweaks on couple other levels too.

Menus got some reorganizing and 2 player splitscreen games can be split vertically (new default). If you're playing a 2 player game and you've got 2 displays, you can play the game in a window that is stretched to both displays! HUD elements can now be turned on/off individually and a toggle for the whole hud (for taking some hudless screenshots).

MeowGun also got a... psychedelic/acid/techno/trance SoundTrack! There are total 14 tracks for levels and 2 for intermission & title screen. Made some new ones and remastered a bunch of my old tracks for use in the game. There is also a Jukebox in the game if you just want to listen to them or change a track while playing a level.

Note: loading a saved game will restart the assigned level track, also loading a save from an older version may require a level restart or using the Jukebox to have music play in the level.

Here's the full changelog:
LEVELS:

  • E4L4: The level is complete!
  • E4L3: Fixed a floating arrow light at the large freight elevator
  • E1L1: A little update on the blue key location
  • E2L1: Added a little pedestal for the magnum pistol, so it's easier to spot it (maybe more improvements later)
  • E2S1: Fixed the 4 buttons, so you can't press the same button 4 times to activate the secret

MUSIC:

  • There's music in the game now! Total 14 tracks for levels! 2 for intermission/title screen!

PLAYER:

  • The player character has an improved cuter look, meow :3
  • First person animations are now interpolated
  • New animations for throwing Bombs and attacking with the Cat Claws
  • Horizontal movement is slowed a little when climbing up a wall, so it's easier to climb onto some narrow ledges

WEAPONS:

  • There are weapon/bomb selection sounds Some may be a bit placeholder and improved/replaced later
  • Lightning Ripper: It doesn't switch permanently to the melee mode when hitting enemies Melee mode can be activated by sawing a wall
  • Hand Cannons: Primary fire is the cannon ball that was previously the alternate fire, still uses 2 shells Alternate fire shoots multiple cannon balls, uses 4 shells Less self damage than before
  • Grenade Launcher: Alternate fire shoots a Smart (silly) Grenade that tries (its best) to bounce toward enemies, explodes after 5 seconds, uses 1 rocket

MENU:

  • Added a Jukebox menu to the main menu
  • Removed Help menu, did anyone even read it... Though there's a little easter egg thingy with F1, or gamepad Select when in the menu
  • Removed Player Setup and Gameplay Settings from the Game and Multiplayer menus They're still in the Settings menu
  • Gameplay Settings is renamed to Gameplay Modifiers
  • Added Game Settings menu It includes splitscreen alignment, autosave stuff, chasecam, autorun & aim settings
  • Added HUD & Accessibility menu Some of the stuff from the Player Setup is moved here
  • Player Setup menu now has color and name settings for all 4 players that can be used in splitscreen games
  • Added End Game possibility to the Game and Multiplayer menus You can return to the intro/title screen without needing to use the console
  • Added some skill descriptions when starting a new game
  • Added load/save shortcuts for gamepad when in the menu

SETTINGS:

  • Added an option for the splitscreen split alignment (for 2 player splitscreen) Possible to split the screen both vertically and horizontally
  • Returned Yield CPU option to Video Settings Default is back to being "on"
  • Default Max FPS is now 250
  • There's been some changes to sound effect volumes, they're a little quieter and the default volume is increased to 0.5
  • Added a music volume slider, default 0.5
  • Clearer Gamepad setting names in the Input Devices menu