Version 8 includes new death animations for all monsters (except the little acid bugs) and Player Character got a new Cat Combat Armor Suit and can do a melee attack any time with the Power Meow button. There's new models and polishing for some of the weapons. Specular/normal maps were removed due to them looking too often like molten plastic.
Here's the full changelog:
Levels:
- Level 01 - 03: Missile Launchers changed to Grenade Launchers (except the secret one in Level 03) Level 03 also got some minor geometry/lighting changes to the start area
- Level 04 and Secret 99: Grenade Launchers changed to Missile Launchers
- Level 12: Moved the level geometry around for a bit to fix Standard Dynamic lights not working in the level If you have a save game in the level, you may need to use the Restart Level menu option
Monsters:
- Fixed monsters spawning rapidly without limits in Survival mode
- Knight got a new death animation
- Trooper got a new death animation
- Zombie: New death animation Some blood on the texture
- Fiend got a new death animation
- Demon Spawn got a new death animation
- Demon Knight/Lord: New death animation Their grenades make ticking sounds
- Floater got a new death animation
- Watchdog: New death animation Improved textures
- Spikemouth: Proper animations Tail attack can do a bit more damage
- Flying Maggot got proper animations
- Dimensional Shambler: New death animation Fixed death spinning
- Hunter/Berserker/Rocketeer: New death animation Missile attacks are now 12 frames long, which fixes the death_a corpse frame having a floating hand Fixed the Berserker & Rocketeer sight sounds Fixed Rocketeers unable to fly Allow Berserker & Rocketeer to run charge like the Hunters
- Some tweaks for corpses spinning underwater
Player:
- New Model & Texture Default colors for player 1 and 2 got flipped (does not affect current settings) Also got a new death animation
- Fixed player losing weapons if respawning on Level 01 or Level 11 (only lose on the first time spawn)
- Power Meow: Also does a Double Cat Claw attack If the Power Meow has charged and doing the Double Cat Claw, must release the button and press again Default bindings are: MB3, R and GP_Y (or X depending on the gamepad button layout?) Note: if you've played v7 or earlier, R and GP_Y might be bound to an incorrect action (earlier it did an impulse, now it's a button to allow repeat action)
- Starting Magnum Flares decreased to 3
Weapons:
- Magnum Pistol: Double ones have better recoil animation in first person view Randomly punch with left/right if at melee range Added some swoosh sound to the melee Maximum Magnum Flares decreased to 18
- Lightning Ripper has some polish
- Railgun: New model Can't do friendly fire damage in coop with the shock/blasted effect
- Grenade Launcher: New model 6 shots before reload cooldown
- Rocket Launcher: Model has some polish 4 shots before relod cooldown Little faster, but reload cooldown is a little slower
- Plasmagun model has some adjustment and green lights
- New Grenade models
- Explosions can spawn some chunks if they hit near a wall
- Bullets can spawn random chunks sometimes
Powerups & Items:
- Catnomicon: Combat: Can fire alternate fires without alternate fire ammos (costs more regular ammo) Armor: Take 90% damage and 50% self damage even without armor points Treatment: Health items give 120% of the normal amount Sport: No plasmagun cooldown after firing (it already removed other reload cooldowns)
- Dropped Power Ammo no longer gives player the Machinegun
- Armor items have new textures
Menu & Settings:
- Added Restart Level menu items into the Game and Multiplayer menus May be useful if loading a save game from an earlier version Score and inventory is kept
- Chasecam can be bound to a key/button, default: o
- Chasecam settings added to Player Setup menu
- Removed normal and specular maps
- Specular is back to a on/off toggle Off is default
- Standard dynamic lights are the new default (doesn't affect current settings)
- Turned off the ingame automatic normal map generation
- Added a possibility to disable the Catnomicon powers into the Gameplay Settings If disabled, they just give some health, armor or ammo similar to if Powerups are disabled