Hello-!
Yep, we're adding more things to MeowGun! Version 23 refines what's already there and adds some neat things accessibility-wise.
We have a new Custom difficulty setting, which allows you to tailor the game's difficulty to your preferences with various settings. Like even more enemies than the game normally throws at you? Adjust the monster count to silly values. Feel that the baddies are too tanky considering the crazy amounts? Turn down monster health a bit! (Or add more if you're playing in co-op!) Want to do more rocket jumps? Turn down the damage taken! Are you a fan of respawning monsters??? Try the Nightmare Mode. Lots of things!
There's also a modern-style weapon wheel in there now! Especially handy for gamepad/Steam Deck players, as it frees up a ton of binds for other good things. Do re-check your bindings or reset them if you want to play with this!
We also added quite a few more gameplay modifiers, such as optional, toggleable wall jump & double jump mechanics for those cats that like to really bounce around the levels. (They are considered cheats though, so no stats recording if those are on, sorry!)
There are also some tweaks to existing levels to make them less confusing and some secrets a tad less mean. If you load an earlier version save from any of these levels, you may want to restart the level as some silly things might occur. The levels are: E2L1: Junkyard, E3L2: Power Plant, E3L3: Rovaniemi Lab and Bonus 05: Lair of the Cat (and Tutorial, but who saves the game there?).
Finally, we tweaked the engine to fix a bunch of crashes that were happening on Steam Decks and some computers, and we also fixed a bug in multiplayer which could cause clients to be kicked out of the server on level changes. Should work smoothly now.
Also.
A huge thank you for all the super kind-hearted reviews we've been getting since launch. Warms our hearts a lot to see people have so much fun playing MeowGun and appreciating all its quirks. We'll do our best to keep the game running smoothly for everyone and to answer any questions you might have!
Here's the full changelog:
LEVELS:
- E2L1: Fixed incorrectly named ambient sound Yes... Ha ha ha... YES!
- E3L1: One breakable wall is weaker and explodes easier
- E3L2: Removed the yellow key button near the start (it was never needed to open the teleport to the exit area!) The secret there is triggered differently... Made the lava area brighter & have different colored lamps
- E3L3: You need blue and yellow keys to get to the exit area Some adjustments to how the exit area works Changed one very hitscan trap to not hitscan trap
- E4L3: Fixed incorrectly named ambient sound
- Bonus 03: Fixed monsters not spawning into the level on coop
- Bonus 05: Added a bit more ammo
- Tutorial: Overhauled the tutorial messages to show the actual bound buttons with clearer names Added some titles to the tutorial messages Added completion messages to the secret tutorial in the shooting range Added 2 kittens
- Added levelshots to the level loading screens Thanks lavender.pet from the LibreQuake team!
MULTIPLAYER:
- Fixed clients getting kicked out of the server on level changes
- When starting a multiplayer game, turn splitscreen off it was on
- Removed air bubbles from online games Both the level decorations and when players are underwater
- Removed the little meat spray when shooting at monsters/players from online games
- Chasecam is no longer considered a cheat So it can be used in multiplayer (both online and local) without having to allow cheats
WEAPONS:
- Added a weapon wheel for selecting weapons Once again thanks lavender.pet from the LibreQuake team for helping with this! Note: as a side effect, you get a free Thunder Spark when loading a save from an older version, enjoy!
- Fixed weapons not changing properly when shooting at the same time
- Lower animation lowers the weapon less to avoid glitchy looking polygons in the middle of the screen
- Rocket Launcher is now Rocket Launcher everywhere Was Missile Launcher in Meowpedia and Controls menu
MENU & SETTINGS:
- Added a Custom Skill Preset Allows you to customize the difficulty in various ways: Monster amount, health, threat level, speed, damage to player, ammo capacity Custom skill also shows a "code" string in the level stats / intermission screens of the current settings (they are in the same order as they appear in the menus).
- New Skill Preset names: Comfy Cat Street Cat (was House Cat) Tough Cat (was Street Cat) Wild Cat (was Wild Cat) Mäyhem (was Night Feline, this now has the Mäyhem amount of monsters) Custom (was Mäyhem)
- Added more descriptions to each skill when starting a new game
- The new default skill is the new Street Cat I know, it was Street Cat before too...
- Added borders to the menu popup boxes
- Changed Easter Egg menu items to checkboxes
- Fixed some settings not getting saved to the config
GAMEPLAY MODIFIERS:
- Reorganized / renamed some of the settings Now there's a Custom Skill Settings category
- Some of them are considered cheats Using such gameplay modifiers will disable statistics tracking to Meowpedia
- Added a warning message about the cheats
- Added wall and air jumps and extra rocket boost to the cheats section
ENGINE:
- Removed XAudio2 microphone support from gamepads Fixes the crashes on Steam Deck
- Compiled the engine as a proper 64-bit program Fixes the crashes when starting music tracks (on level changes)
- Tweaks to the weapon wheel Placed it a little off center Fixed gamepad not working for player 1