Version 21 sorts the weapons by ammo type: There are 8 weapon groups now. Please check the Controls menu for your key/button bindings, they likely need to be readjusted! There are also some new models, changes to previous levels & changes to monster health values. If you're loading a save from an older version, you definitely should restart the level!
Here's the full changelog:
There's a new level and the previous ones got some tweaks!
- The level E3L5: Alien Mothership is now fully complete and it comes with a big bad bossfight in the end!
- The tutorial level got some makeover; The help messages are easier to read and can be skipped with most of the buttons/keys. (The controls listed there are now the default bindings for clarity.)
- Tweaks to level geometry & lighting in some levels.
- Tweaks to ammo/weapon distribution across all the levels.
New changes to some of the player gameplay mechanics!
- The throwable flares were removed, as we found they didn't add much to the gameplay. Sorry if you liked them.
- When respawning in single player or coop, the player does a free power meow, pushing monsters away from the respawn point.
- When respawning, there's a little safety delay before being able to do actions, so that one doesn't immediately accidentally blast a missile to their face.
- Removed combat taunt subtitles from appearing when using Shy Kitten or Rough & Tough voice settings.
- Removed the Keep Ammo setting. Now you just keep all ammo when going from one level to another. No stress.
- The player's armor is now 60% protective! 10% more, yay.
- Power Meow overhaul: Single-press or hold the button with any weapon to do quick swipes. Useful for breakable secrets. Power Meow is now done by quickly double tapping said button.
- A new powerup: Backpack Booster. Increases ammo capacity 150% for the duration of the current level.
Big overhauls to the weapons and how they work!
- All the weapons are now sorted by their ammo types into 8 different groups. (3 in melee and 2 in all others.)
- Cat Claws now has a separate weapon slot from the Magnum Pistol (there's still the automelee with Magnum Pistol).
- The Magnum Pistol alternate fire is changed from the melee to a 3 or 6 shot burst depending on if you dual wield them or not.
- The Lightning Ripper was overhauled to Ripper Blade: It's primary fire is the familiar melee buzzsaw, but its alternate fire shoots off the blade as a ricocheting Metal Blade projectile. Ammo for it slowly recharges on its own. Take revenge on those Brutes!
- The Lightning attacks from the Ripper became another weapon (that uses Fuel): Thunder Spark! Its primary and alt-fires work identically to the old Lightning Ripper, minus the melee attack.
- The Missile Launcher has a new design! I had this cool 4 tube rocket launcher model in one of my old projects and decided to give it a new life! Its alternate fire burst is now 4 shots. The weapon's firing and reload sfx got more punch to them as well.
- SMG alternate fire does a fast 8 mini missile burst, before needing a little reload.
- Minigun's primary fire is a little slower than before and the turbo setting makes a comeback as its alternate firing mode. (the spread fire mode is gone)
- Shotgun's primary fire can now do a 4 shot burst! Combo it with the double-barrel shot at the end of the burst for huge damage.
- A new ammo type: Fusion Charges for the BFG class weapons: Fusion Blaster and Mega Cannon.
- Mega Cannon's primary fire shoots multiple green balls that explode into superheated plasma clouds that do damage over time.
New looks for some of the existing monsters, new variants, and a new boss monster!
- There's a new boss for Episode 3's final level: The Cortex Mother! Bring lots of ammo against her.
- The familiar Cortex Floater got an improved model & texture.
- Improved look for the Demon Knights & Lords. There's also a more armored boss variant of the Demon Lord.
- The Dimensional Shambler has a sturdier, glowy boss variant too.
- Better monster teams that make more sense. For example, earlier the Alien Hunters and Fiends were in the same team! Whoops!
Some performance tweaks to the overall game!
- Max particles dropped to 8192 from 16384.
- Disabled rain and snow particles in splitscreen multiplayer.