Released
Dec 23, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Fargone | September Newsletter

    Hey everyone, It's been a little while since the last development update, so I wanted to share how things are progressing with the next major update for Fargone. I also am planning on doing monthly newsletters going forward to keep you all up to date with what is happening with t

  2. Developer post

    Patch 0.5.1.2c

    Improvements General improvements to VRAM memory management Fixes Fixed issue causing certain audio clips to sometimes cut out and or stutter Fixed Brutes missing audio Fixed core not spawning sometimes during Unstable Elements mission Fixed VIP missions becoming complete on deat

  3. Developer post

    Patch 0.5.1.2b

    Improvements Reworked gunshot blending based on distance Smoothed out lighting transitions throughout the day Fixes Fixed Simplified Chinese using an unsupported font Fixed audio cutting out during heavy firefights Fixed a bug causing HZ Swamp water to unload Fixed a bug causing

  4. Developer post

    Patch 0.5.1.2

    Added Added new vehicle maintenance breakdown section in the UI Added the ability to use normal datapad functions while on a quad bike Added noise functionality to quad bikes that alerts nearby enemies while driving Added new equip and holster sounds for all guns Improvements Maj

  5. Developer post

    Patch 0.5.1.1

    *I recommend pressing ` to open the console and running this command vehicle_reposition , there was a bug causing vehicles to drift out of the map, if you haven't got a quad yet or think you can't find any run that command once and it will bring them all back to where they should

  6. Developer post

    Patch 0.5.1.0 | Rustbound

    Hey everyone, it's that time again, Fargone is receiving its latest major update today which is jam packed with new features, including the highly requested drivable vehicles! This update also includes language localisation support for 8 new languages, another feature that I know

  7. Developer post

    First look at vehicles in Fargone & Steam Summer Sale

    Hey everyone, I am in the final polishing stages of wrapping up Fargone's next major update, which will be launching next Wednesday (01/07/2026). This update comes with a lot of big changes and additions, however in today's post I will only be sharing a little about one highly re

  8. Developer post

    Patch 0.5.0.4b

    Hey everyone, Another small patch with a very large impact for users with lower-end hardware such as the Steam Deck. With this update, you should see a massive improvement to PIP scope rendering. The GPU load when using a scope has been reduced by around 80% due to a bug fix and

  9. Developer post

    Patch 0.5.0.4

    Hi everyone, patch 0.5.0.4 is here and comes with something that has been highly requested for some time, full controller support. Additionally, some new QoL improvements come alongside it, such as fixes to the key rebind system in general and a new interaction indicator to make

  10. Developer post

    Patch 0.5.0.3d

    Improvements Hostile enemies that are very close to the player when fast traveling or respawning are now removed Fixes Fixed several dynamic missions for The Mole not working correctly Fixed AI hostile to the player not correctly giving a warning timer before opening fire Fixed a

  11. Developer post

    Patch 0.5.0.3c

    Added New "About Bunker" dialogue option for the bunker master New difficulty tutorial popup for new characters Improvements Bunker 27's reward system has been reworked, items from crates are now deposited into a storage box next to the bunker master after talking to them and han

  12. Developer post

    Patch 0.5.0.3b

    Hey everyone, this is a smaller patch but it includes a few impactful changes, mainly to lockpicking. I’ve been following your feedback and it was clear that most players didn’t enjoy the dual-axis system. With this update, lockpicking has been simplified to a more traditional ap

  13. Developer post

    Patch 0.5.0.3

    Hey everyone, this patch comes with a pretty major performance gain. This has been achieved by greatly improving how distant AI are handled. Gameplay-wise, it has zero impact, but performance-wise it massively reduces CPU load. On average, performance gains seem to be around 15–2

  14. Developer post

    Patch 0.5.0.2b

    Added New armour patch-up kit to help balance out the new gear damage system Improvements Interaction prompts now show the condition level of items Balancing Slightly lowered equipment condition loss when taking damage Fixes Fixed the “Items Lost on Death” UI option not displayin

  15. Developer post

    Patch 0.5.0.2

    Added New military checkpoint POI in the Grasslands New water ambience when near the ocean Improvements Improved player body hit detection Added an extra safety layer for saved player containers Updated the world map Balancing Rebalanced how player gear condition is affected by t

  16. Developer post

    Patch 0.5.0.1

    Added Updated the unbuilt bridge POI in the Grasslands to use the new Swampland terrain (this was planned for the main update but held back due to AI pathfinding issues). Partial rework of the Grasslands Factory POI. Added tooltips for each skill tree to better explain how to lev

  17. Developer post

    Patch 0.5.0.0 | Busy Work Part 2

    Hey everyone, the next major update for Fargone is here and it's a big one! This update, as the name suggests, continues the work started with Busy Work Part 1 by overhauling the world. The Plains region prior to this update was one of the more empty areas of the world, and it ha

  18. Developer post

    Busy Work Part 2 Release Date

    Hi everyone, This is another smaller post just to let you all know that I am in the final stages of polishing and wrapping up the next major update, meaning I can reveal the planned release date. Busy Work Part 2 will be dropping on the 22nd of this month. This is slightly later

  19. Developer post

    Busy Work Part 2 Weapon Rebalance

    Hi everyone, This is more of a shorter update as I am in full on work mode to get this update done, currently during internal testing this update is feeling extremely good, the most polished and well rounded the game has ever felt by a long shot. With that being said I did not wa

  20. Developer post

    First look at some big changes and new features coming to Fargone

    Hey everyone, the next update has been coming along extremely well, so I felt it was time to lift the lid and show off some of the things you can expect to see in the next update. One important thing to note: I will not be talking about any fixes in this post, just new features.