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Patch 0.5.0.2

Added

  • New military checkpoint POI in the Grasslands
  • New water ambience when near the ocean
  • Improvements
  • Improved player body hit detection
  • Added an extra safety layer for saved player containers
  • Updated the world map

Balancing

  • Rebalanced how player gear condition is affected by taking damage. Gear now takes damage based on hit location, incoming damage amount, and damage type

Fixes

  • Fixed missing collision for the tent on the Plains entrance bridge
  • Fixed several terrain holes
  • Fixed a bug causing buffs and debuffs to not correctly apply total effect values
  • Fixed some minor visual bugs that could occur with tooltips
  • Fixed Nadine “leg break” issue
  • Fixed an issue with the barrel not always spawning correctly for the mission The Cause
  • Fixed a building at The Lodge not rendering correctly
  • Fixed part of the bridge in the HZ not rendering correctly (HZ is pending a rework in a future smaller patch)
  • Fixed human AI not having water interaction effects when in water
  • Fixed low-damage weapons not displaying correctly on the stats bar