Added
Added new vehicle maintenance breakdown section in the UI
Added the ability to use normal datapad functions while on a quad bike
Added noise functionality to quad bikes that alerts nearby enemies while driving
Added new equip and holster sounds for all guns
Improvements
Major overhaul to NPC placement and spawning logic
Improved world origin shift logic to smooth out stutters
Large optimizations to RAM usage
Further improvements to distant AI logic
Improved performance when rendering small details
Improved quad bike NPC 'splatter' physics
Fixes
Fixed a bug causing player bases to remain invisible after fast travel
Fixed a bug causing important characters to get stuck in a culled (invisible) state after fast travel or respawning
Fixed floating geometry around the trailer park in the mountains
Fixed some clipping issues with the Glock
Fixed several causes of weapon reloads getting stuck
Fixed a bug causing player bases to unload while the player is within them
Fixed NPC physics issues with quad bikes
Fixed base computers turning invisible
Fixed a bug causing bullets to not register after dismounting from a quad bike
Fixed the red medical box not spawning loot correctly
Fixed several issues with AI spawning gates being too strict and preventing AI from spawning correctly
Fixed a bug causing Bunker 27 crates to spawn correctly
Fixed lots of visual bugs in Bunker 27
Fixed Scalpers not spawning in UG Labs
Fixed water issues in UG Labs