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Patch 0.5.1.2

Added

  • Added new vehicle maintenance breakdown section in the UI

  • Added the ability to use normal datapad functions while on a quad bike

  • Added noise functionality to quad bikes that alerts nearby enemies while driving

  • Added new equip and holster sounds for all guns

Improvements

  • Major overhaul to NPC placement and spawning logic

  • Improved world origin shift logic to smooth out stutters

  • Large optimizations to RAM usage

  • Further improvements to distant AI logic

  • Improved performance when rendering small details

  • Improved quad bike NPC 'splatter' physics

Fixes

  • Fixed a bug causing player bases to remain invisible after fast travel

  • Fixed a bug causing important characters to get stuck in a culled (invisible) state after fast travel or respawning

  • Fixed floating geometry around the trailer park in the mountains

  • Fixed some clipping issues with the Glock

  • Fixed several causes of weapon reloads getting stuck

  • Fixed a bug causing player bases to unload while the player is within them

  • Fixed NPC physics issues with quad bikes

  • Fixed base computers turning invisible

  • Fixed a bug causing bullets to not register after dismounting from a quad bike

  • Fixed the red medical box not spawning loot correctly

  • Fixed several issues with AI spawning gates being too strict and preventing AI from spawning correctly

  • Fixed a bug causing Bunker 27 crates to spawn correctly

  • Fixed lots of visual bugs in Bunker 27

  • Fixed Scalpers not spawning in UG Labs

  • Fixed water issues in UG Labs