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Patch 0.5.0.3d

Improvements

  • Hostile enemies that are very close to the player when fast traveling or respawning are now removed

Fixes

  • Fixed several dynamic missions for The Mole not working correctly
  • Fixed AI hostile to the player not correctly giving a warning timer before opening fire
  • Fixed an issue where items could become stuck or locked if the player attempted to pick them up with a full inventory
  • Fixed wandering trader base visits being duplicated
  • Fixed infection debuffs sometimes becoming stuck
  • Fixed excessive respawning of bandits during the “Never Negotiate” mission
  • Fixed military forces not spawning correctly during the non-believers Liberty mission