Released
Jul 11, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Changelog CL15729 (EA3.1 Hotfix)

    Components Added additional diagnostics to track down a rare crash. UI Creating a new role in the server settings no longer duplicates the permission settings of the default role. Bundles Fixed crash on failed file decompression checksum. Rendering Fixed startup crash compiling N

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  3. Developer post

    Changelog CL15712 (EA3.1 Hotfix)

    Bricks Fixed wrong roughness on distant plastic bricks when HWRT is disabled. Logic Gates Renamed all gates manipulating strings to have String in their name. Fixed crashes due to Tween gates attempting to execute on the client side. Fixed crash updating gates with new wire types

  4. Developer post

    Changelog CL15648 (EA3.1 Hotfix)

    Logic Gates Fixed several crashes due to wire gates incorrectly executing on the client side. Components Fixed manually disabled pickup showing enabled on world load. Fixed crash while deleting a zone. Fixed crash updating text decal while the loading screen is up. UI Improved ra

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  6. Developer post

    Changelog CL15579 (EA3.1 Hotfix)

    Vehicles Fixed cases where left click wasn't captured correctly. Logic Gates Fixed inability to pass object values from different sources through the same custom event name. Fixed Custom Event Receiver outputs not visible in the Applicator. Fixed replication spam from custom even

  7. Developer post

    Changelog CL15565 (EA3.1 Hotfix)

    Vehicles Fixed aircraft wheels not braking. Fixed thrusters not using root velocity for air braking. Logic Gates Added Get Inputs gate. Input Splitter can now receive right click while holding weapons that do not consume right click. Fixed input splitter not working when wiring p

  8. Developer post

    Changelog CL15526 (EA3.1 Hotfix)

    Vehicles Fixed wheel joint not updating correctly when joint distance is changed. Fixed in-world hints displaying in the tutorial. Fixed manual steer and pitch for planes. Logic Gates Fixed setting to include builder mode players in fill array gates not applying properly. Fixed S

  9. Developer post

    Changelog CL15501 (EA3.1 Hotfix)

    Bricks Fixed crash placing half micro round brick. Fixed Prefab Spawn brick orientation inconsistent with other spawns. Vehicles Fixed rigid joints moving sweep wheel joint failing to move the top-of-suspension collider. Fixed aerodynamic surface automatic control mode not being

  10. Developer post

    Early Access 3: Patch 1 (EA3.1)

    New features are coming to Early Access 3 with our latest patch! Proper plane physics, new water zones, as well as much needed fixes for Gamemodes are all finally here! New Features Using Aerodynamic Surfaces, you can create flying contraptions of any kind with relative ease! Wat

  11. Developer post

    Changelog CL14860 (EA3 Hotfix)

    Bricks Fixed pole bricks having inconsistent naming from micro bricks. Logic Gates Edge Detector now outputs a bool again, as changing it to Exec was breaking older worlds that fed the output bool into a Buffer to extend the pulse. The new version has been moved to Edge Detector

  12. Developer post

    Changelog CL14855 (EA3 Hotfix)

    Logic Gates Fixed "Find Player" gate not functioning. Engine Fixed memory leak of render command queues that would leak memory every time a light was changed.

  13. Developer post

    Changelog CL14852 (EA3 Hotfix)

    Physics Additional guards to reduce assertions from rigid joints. Fixed moving a chain of welded grids not correctly updating the scene query data for the inner grids. Fixed being unable to select grids on rigid joints with a box that doesn't also include their parent. Bricks A n

  14. Developer post

    Changelog CL14780 (EA3 Hotfix)

    Physics Several improvements to rigid joints replication and overall stability. Fixed incorrect computed grid mass tensor when microchips are placed on it. Fixed crash when disconnecting chain of rigid joints. Fixed dynamic grids non-interactible with tools until moved on the cli

  15. Developer post

    Changelog CL14731 (EA3 Release)

    This is our third major update to Brickadia Early Access, greatly increasing the amount of interactive game modes you can create, along with more random improvements than we can count. Check it out and let us know what you think! Read on for what's new... Big Major Stuff Microchi

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    Early Access Update 3 Update Announcement + Summer Sales!

    Hello everyone! The time has finally arrived for us to announce our third major update for Brickadia! On top of that, Brickadia will be going on sale during the Steam Summer Sales, starting June 25th and all the way into July 9th! This update has been a long time coming, and we a

  17. Developer post

    Changelog CL13530 (Hotfix)

    Bugs Fixed crash that could occur while using the resizer tool. Fixed crash on the server when opening an inventory with its size set to zero. Fixed crash when grabbing an object that can't be grabbed. Fixed brick collision channels not replicating correctly to other players. Fix

  18. Developer post

    Devlog #8 - Scripting, wires upgrades, and the next big patch

    Steam Spring Sale Brickadia is taking part in the Spring Sale! If you haven't bought the game yet, now is a great time to pick it up: View game page EA3 Preview We've been super busy working on the next version of the game that will have scripting, voice chat, new wires features,

  19. Developer post

    Changelog CL12960 (Hotfix)

    UI Updated Hammer's middle click text to be more consise and not display a same display name uneccesarily. Bugs Fixed more bugs related to original owners. Fixed issue that caused a brick grid you created by placing on a joint to not be owned by you and therefore not be buildable

  20. Developer post

    Changelog CL12956 (Hotfix)

    Bugs Fixed various cases where original owner data on bricks and entities wasn't copied over.