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Changelog CL15526 (EA3.1 Hotfix)

Vehicles

  • Fixed wheel joint not updating correctly when joint distance is changed.

  • Fixed in-world hints displaying in the tutorial.

  • Fixed manual steer and pitch for planes.

Logic Gates

  • Fixed setting to include builder mode players in fill array gates not applying properly.

  • Fixed Send Custom Event not propagating types manually configured on the gate.

  • Fixed Send Custom Event not linking correctly when connected to a target grid.

Game Modes

  • Fixed softlock when initial player is switched to spectator before the loading screen hides.

UI

  • Fixed blank line above chat.

Worlds

  • Fixed crash loading invalid world file with timestamps out of order.

  • Fixed crash scrolling prefab view during engine garbage collection.

Rendering

  • Can now switch between DLSS and FSR frame generation providers at runtime.

  • Can now toggle simple shading lights at runtime, also fixed it not working.

  • Fixed the FSR frame generation doubling up frames properly this time.

  • Fixed foreground text artifacting heavily when using frame generation.

  • Fixed opening the avatar editor corrupting the cloud rendering in the main view.

  • Fixed colored glass text in simple shading mode dropping the color.

Networking

  • Reduced rigid joint replication spam when used in idle vehicles.