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Changelog CL15501 (EA3.1 Hotfix)

Bricks

  • Fixed crash placing half micro round brick.

  • Fixed Prefab Spawn brick orientation inconsistent with other spawns.

Vehicles

  • Fixed rigid joints moving sweep wheel joint failing to move the top-of-suspension collider.

  • Fixed aerodynamic surface automatic control mode not being visible to clients in some cases.

  • Fixed engine defaulting old vehicles to the Physical air control mode.

Logic Gates

  • Added option to include builder mode players in gates retrieving all players.

  • Added `BR.DrawDebug.Microchips` debug view to find the bricks holding collapsed microchips.

  • Fixed crash recreating wire that was destroyed by connecting another wire.

  • Fixed crash attempting to wire Exec into Swap or Select.

  • Fixed crash on disconnect if a particular wire contraption was in the world.

  • Fixed wires going into a microchip inside another microchip rendering towards the wrong position when the outer chip is collapsed.

  • Fixed Send Custom Event parameters not editable in Applicator.

  • Fixed custom event gates not correctly linking on world load when saved in microchips.

  • Fixed Array Pop gate returning the empty flag after pop rather than before.

  • Fixed fail-able Array and Map gates not resetting outputs to default on failure.

Components

  • Fixed incorrect default values and slider ranges for water material settings on zones.

Physics

  • Fixed constantly animating rigid joints slowly corrupting the physics simulation over time.

  • Fixed gyroscope simulating one tick towards stale target when re-enabled, potentially generating enormous impulse.

UI

  • Added ability to ignore additional dialogs created by Show Popup to avoid soft locking the game with a looping wire contraption.

  • Added a chat notification when autosave runs but has no changes to save.

  • Reset the hide builder mode overlay setting since it is less intrusive now.

  • Fixed role editor showing gameplay permissions that did nothing when edited.

  • Fixed players disconnecting when assigned a new role.

Tools

  • Fixed crash equipping placer during initial load into server.

  • Fixed empty steps remaining in undo/redo history if all actions failed to apply.

Player

  • Fixed third person camera offset causing the camera to collide with the vehicle.

  • Fixed wading sounds when walking through shallow water.

Rendering

  • Reduce VRAM usage when HWRT is available in hardware but not used.

  • Reduce VRAM usage when only Proto Lumen is enabled.

  • HWRT can now be toggled on and off instantly without restarting the game.

  • The separate HWRT setting has been removed, HWRT Lumen will automatically enable it.

  • Can now use HWRT Lumen reflections without using HWRT Lumen global illumination.

Engine

  • Implemented an async loading path for DLSS, removing absurdly slow NVIDIA driver code from the hot path so the game opens several seconds faster on DX12.

  • If async loaded DLSS makes the game unusable on your computer, you can pass `-syncsl` to restore the old behavior.

  • Further improved startup speed by not recreating DX12 device for no reason.

  • Fixed FSR frame generation not working.

Networking

  • Initial connection to EOS no longer blocks main menu on the Resuming Session dialog.