Bricks
Fixed crash placing half micro round brick.
Fixed Prefab Spawn brick orientation inconsistent with other spawns.
Vehicles
Fixed rigid joints moving sweep wheel joint failing to move the top-of-suspension collider.
Fixed aerodynamic surface automatic control mode not being visible to clients in some cases.
Fixed engine defaulting old vehicles to the Physical air control mode.
Logic Gates
Added option to include builder mode players in gates retrieving all players.
Added `BR.DrawDebug.Microchips` debug view to find the bricks holding collapsed microchips.
Fixed crash recreating wire that was destroyed by connecting another wire.
Fixed crash attempting to wire Exec into Swap or Select.
Fixed crash on disconnect if a particular wire contraption was in the world.
Fixed wires going into a microchip inside another microchip rendering towards the wrong position when the outer chip is collapsed.
Fixed Send Custom Event parameters not editable in Applicator.
Fixed custom event gates not correctly linking on world load when saved in microchips.
Fixed Array Pop gate returning the empty flag after pop rather than before.
Fixed fail-able Array and Map gates not resetting outputs to default on failure.
Components
Fixed incorrect default values and slider ranges for water material settings on zones.
Physics
Fixed constantly animating rigid joints slowly corrupting the physics simulation over time.
Fixed gyroscope simulating one tick towards stale target when re-enabled, potentially generating enormous impulse.
UI
Added ability to ignore additional dialogs created by Show Popup to avoid soft locking the game with a looping wire contraption.
Added a chat notification when autosave runs but has no changes to save.
Reset the hide builder mode overlay setting since it is less intrusive now.
Fixed role editor showing gameplay permissions that did nothing when edited.
Fixed players disconnecting when assigned a new role.
Tools
Fixed crash equipping placer during initial load into server.
Fixed empty steps remaining in undo/redo history if all actions failed to apply.
Player
Fixed third person camera offset causing the camera to collide with the vehicle.
Fixed wading sounds when walking through shallow water.
Rendering
Reduce VRAM usage when HWRT is available in hardware but not used.
Reduce VRAM usage when only Proto Lumen is enabled.
HWRT can now be toggled on and off instantly without restarting the game.
The separate HWRT setting has been removed, HWRT Lumen will automatically enable it.
Can now use HWRT Lumen reflections without using HWRT Lumen global illumination.
Engine
Implemented an async loading path for DLSS, removing absurdly slow NVIDIA driver code from the hot path so the game opens several seconds faster on DX12.
If async loaded DLSS makes the game unusable on your computer, you can pass `-syncsl` to restore the old behavior.
Further improved startup speed by not recreating DX12 device for no reason.
Fixed FSR frame generation not working.
Networking
Initial connection to EOS no longer blocks main menu on the Resuming Session dialog.