Hotfix v1.0.1.7 Fixed a bug where the game would crash when you had no Onslaught keys when accessing the campaign board Acessing the campaign board will no longer crash the game
Hotfix v1.0.1.7
Fixed a bug where the game would crash when you had no Onslaught keys when accessing the campaign board
Acessing the campaign board will no longer crash the game
Hotfix v1.0.1.6 Rebalanced how merging items works. Items can now only have up to 10 modifiers (15 for two handed weapons) when merging (excluding unique modifiers). Only the base item’s runes and rune sockets are carried over in the merge. Unique modifiers are now displayed diff
Hotfix v1.0.1.6
Rebalanced how merging items works.
Items can now only have up to 10 modifiers (15 for two handed weapons) when merging (excluding unique modifiers).
Only the base item’s runes and rune sockets are carried over in the merge.
Unique modifiers are now displayed differently in item tooltips.
Updated the weight calculation formula (runes and sockets bonuses are now ignored when calculating item weight).
Gaining glory levels no longer requires to be at the maximum level.
After completing an Onslaught, the upgraded key is always Basic regardless of the type of Onslaught completed.
The shared stash can now be upgraded using Vulcanite in order to increase its capacity.
Added more Onslaught modifiers.
Enemy projectiles are now more noticeable and are drawn above everything else.
Added a slight screenshake to the Champion abilities: Colossal Smash and Execution Sentance.
Increased how much the player’s highest Onslaught completed impacted gold and ore drops.
Hotfix v1.0.1.5 Added filters to the player inventory The in-game menu settings now match the main menu settings Updated the edit consumable button menu Added a new Onslaught: Locnil Citadel Other various bug fixes and balance changes
Hotfix v1.0.1.5
Added filters to the player inventory
The in-game menu settings now match the main menu settings
Hotifx v1.0.1.4 Fixed golden stairs not drawing correclty. Fixed issue where loading into an onslaught caused the game to crash. Added a new onslaught: Durosbain Outpost Various other bug fixes
Hotifx v1.0.1.4
Fixed golden stairs not drawing correclty.
Fixed issue where loading into an onslaught caused the game to crash.
A quick hotfix that includes various bug fixes and some class polish. Overhauled minion logic (minions no longer circle the player and are now regular sized) Overhauled the visual for Colossal Smash Enemies hit by Soul Explosion now have an additional visual effect Various bug fi
A quick hotfix that includes various bug fixes and some class polish.
Overhauled minion logic (minions no longer circle the player and are now regular sized)
Overhauled the visual for Colossal Smash
Enemies hit by Soul Explosion now have an additional visual effect
Quick update that polishes up how enemies attack and interact with the player Enemies now wobble when walking towards the player. Enemies now fling body parts when taking damage. The player and enemies now flash red when taking damage. Enemies now explode on death. Added a small
Quick update that polishes up how enemies attack and interact with the player
Enemies now wobble when walking towards the player.
Enemies now fling body parts when taking damage.
The player and enemies now flash red when taking damage.
Enemies now explode on death.
Added a small screen shake effect for when the player casts: Meteor Strike, Meteor Shower, Genesis, and Soul Explosion.
The defense/attack ore cost increased by 300%.
Fixed an issue where the game would crash when the Champion gained beyond 10 demolish charges with certain artifact effects.
Here is a list of all the changes: Onslaught bosses now have mechanics. Artifact chests are now more likely to drop runes. Resistance and haste buffs now stack correctly. Fixed an issue with applying/changing artifact effects at the enchanting station. Fixed issue when killing a
Here is a list of all the changes:
Onslaught bosses now have mechanics.
Artifact chests are now more likely to drop runes.
Resistance and haste buffs now stack correctly.
Fixed an issue with applying/changing artifact effects at the enchanting station.
Fixed issue when killing a specific boss the game would crash.
Fixed an issue where killing a boss/minion fast would cuase the game to crash when the player has active minions.
v1.0.1.0 Hello all! Thank you all for the support and enjoying the game, here is a small post-launch update that includes all the tier sets and artifact effects for all classes and includes various bug fixes and quality of life updates. Of course if you have any suggestions or bu
v1.0.1.0
Hello all! Thank you all for the support and enjoying the game, here is a small post-launch update that includes all the tier sets and artifact effects for all classes and includes various bug fixes and quality of life updates.
Of course if you have any suggestions or bug reports you can post them in the disucssions or you can email me at [email protected]
New Features
Added all 320 artifact effects (80 for each class).
Added all 108 tier sets (27 for each class).
Rebalanced the Nerotheos boss fight.
Quality of Life Features
Tier tokens now always have 2 charges when dropped (was 1-3).
Inactive tier set bonuses are brighter on item tooltips.
A chat message is sent whenever an item is low on durability when respawning.
Added tooltips to the NPCs in the Enclave.
Fixes
Fixed an issue where the player would continue channeling an ability after dying.
Fixed an issue where the Wizard's skill Catalyst was reducing cooldowns incorrectly.
Fixed an issue where defeating Nerotheos would cause the game to crash.
Noslrac is now released thank you all for the feedback, playtesting, and anticipation for Noslrac. If you encounter any bugs or issues please feel free to send me an email at [email protected] Enjoy!
Noslrac is now released thank you all for the feedback, playtesting, and anticipation for Noslrac. If you encounter any bugs or issues please feel free to send me an email at [email protected]
New update for the Noslrac Playtest Just pushed an update to the Noslrac Playtest (and the Noslrac beta branch). Features include Dashing mechanic New item modifiers Item drops are now displayed in the chat Player damage increased at lower levels Various bug fixes
New update for the Noslrac Playtest
Just pushed an update to the Noslrac Playtest (and the Noslrac beta branch).
Hello all! Thank you for being interested in playtesting Noslrac, I hope you have as much fun as I have had making it. The playtest is to focus on how the overall game is and what can be improved ahead of the April 10th launch. All feedback is wanted; there is a form provided in
Hello all!
Thank you for being interested in playtesting Noslrac, I hope you have as much fun as I have had making it. The playtest is to focus on how the overall game is and what can be improved ahead of the April 10th launch. All feedback is wanted; there is a form provided in the game or if you would like you can always email me at [email protected]. I am free to answer any questions.
Features
12 of the 36 campaign missions, which includes 3 bosses and all the campaigns available for free play after being completed once.
All 4 unique classes and their corresponding skill trees.
Item crafting, merging, and upgrading.
Future playtesting
The playtest will be periodically updated to include other features such as some skills being reworked, and more item effects to play with.
Onslaughts are not currently included but will be included in a future build for testing. These are the endgame of the game.
This update contains glory levels, itemization changes, revamped XP, Onslaught modifiers, Enclave, and combat improvements. New Features Added glory levels. Revamped the XP requirements for all levels. Overhauled Onslaught modifiers. Revamped the Enclave. Added the Enchanting Sta
This update contains glory levels, itemization changes, revamped XP, Onslaught modifiers, Enclave, and combat improvements.
New Features
Added glory levels.
Revamped the XP requirements for all levels.
Overhauled Onslaught modifiers.
Revamped the Enclave.
Added the Enchanting Station to the Enclave where you can extract and imprint artifact effects on items.
Added the ability to salvage items for ore at the Forge in the Enclave.
Artifact chests now have a chance to drop artifact runes.
Added a level requirement for all class abilities.
Added a simple tutorial for new players.
Mining now requries to time a simple minigame.
Increased the maximum allowed skill points in some talents.
Added abilities to all enemies.
Added projectiles to some ranged class abilities.
Added the following enemies: Mummy and Gargoyle.
Added the following campaigns: Ashington, Parthely Citadel, Crypts of Parthely Citadel, Valley of Durosbain, and Bazaar of Durosbain.
Added new steam achievements.
Itemization Changes
Added socket bonuses to items.
Added the following tier sets: Bladestorm, Sanctus's Blessing, Raging Tempest, Fractured Souls, The High Heavens, and Holy Bulwark.
Items will now increase your classes's main stat by default.
Artifact items will now have special modifiers that enhance player abilities.
Added a new rarity: Unique.
Added Unique items which are predefined and handmade (not randomly generated).
Artifact items now have a 10% chance of being a Unique item.
Added more rune colors.
Runes now increase a specific stat according to their color.
Quality of Life Features
Merging two items will now take the tier set of the first item provided.
The last player you loaded into is now automatically selected on the character selection screen.
Improved the dialogue system for enemies.
You are now in combat for a minimum of 4 seconds (was 1).
Your minions' attacks will now put you in combat.
Newly created characters now have the Health Potion, Mana Potion, and Rejuvination Potion automatically assigned to the first three consumable buttons.
Improved the one button targeting system.
The cardinal will now be auto deselected when he is done displaying all of his dialogue.
Increased the player's interaction range.
The Necromancer abilities: Noslrac's Legion and Soul Explosion now glow when you have at least one soul.
You now automatically target the next available enemy when your current target dies.
Casting abilities while channeling another ability will cause the channeled ability to be interupted.
The campaign selector now displays what ore deposits a campaign provides.
Added floating text after successfully mining to show how much ore you mined.
Improved and reworked Blightbone's constant movement mechanic.
Updated the visuals for the Cleric ability: Exodus.
UI Changes
Improved the game menu.
Improved the GUI buttons and the background of all panels.
Improved the background of the Cleric's vigor bar.
Improved the cast bar visual.
An item's action buttons are now collapsed and no longer have large gaps.
Added a minimap to the top right corner of the screen.
Added a toggable objectives section under the minimap in the top right corner.
Improved the damage numbers.
Mines will now disappear after being mined on the minimap.
Updated the floating text when picking up gold.
Improved the buff tooltips.
Improved the tooltips of items on the ground.
Shortened the numbers on the health and mana orbs.
Changed the glow color of procced abilities to aqua.
Added a health/mana bar above the player when in combat.
Added power indicators that are displayed around the player when you are able to cast spenders.
Added the settings page in the main menu.
Added the credits page in the main menu.
Balance Changes
Converting an item into a tier piece increases it's item level by 30%.
Reduced the quality of items rewarded from Onslaughts.
You can no longer unequip and equip items while inside of an Onslaught that is active.
You can no longer convert items into tier pieces and socket runes while inside of an Onslaught.
Increased the base amount of ore a mine drops.
Mines will now drop a higher amount of ore depending on the player's highest onslaught completed.
Updated how item level is calculated.
Lowered the drop chance of merge and tier tokens.
Base attribute points now increase your item level.
The Champion's skill: Resourceful Ambush now also increases the damage of Ambush.
The Champion's abilities: King's Despair and Colossal Smash no longer have their damage increased by your currently equipped weapon.
Reduced the damage of the Champion's ability: Colossal Smash.
The Champion's skill: Sweeping Strikes now also causes abilties to also apply their bleeds on all targets hit.
Reduced the damage of the Necromancer's abilities: Marrowripper, Hemorrhaging Assault, Raise Dead, Noslrac's Legion, Army of the Dead, and Soul Explosion.
The Necromancer's skill: Final Service now casts Soul Explosion at 1/2/3/4/5% (was 5/7/9/11/15%).
Removed the cast time of the Necromancer's ability: Soul Explosion.
Fixed an issue where the Necromancer's skill: Hemorrhaging Assault was not properly increaseing the damage of Hemorrhaging Assault.
Reduced the damage of the Wizard's abilities: Fireball, Vaporize, Meteor Strike, Meteor Shower, and Incinerate.
The Wizard's skill: Improved Meteor Strike now causes targets to burn for 5/10/15/20/25% of damage dealt by Meteor Strike (was 30/35/40/45/50%).
The Wizard's skill: Smoldering Crater now causes targets to burn for 10/14/20% of damage dealt by Meteor Shower (was 5/7/10%).
The Wizard's ability: Meteor Shower now generates a Combustion charge while Cremation is active.
The Cleric's ability: Atonement now has it's damage increased by your currently equipped weapon.
Reduced the damage of the Cleric's abilities: Holy Malice, Atonement, Crusade, and Redemption.
Increased the duration of the Cleric's ability: Exodus by 10 seconds.
Crafted items will now have their power increased if they are a Heavy or Medium equipment (without costing more Ore).
Increased the cooldown of the Necromancer's ability: Army of the Dead to 6 minutes (was 4 minutes).
Reduced the cooldown of the Wizard's ability: Time Anomaly to 2 minutes (was 6 minutes).
Reduced the cooldown of the Wizard's ability: Freezing Typhoon to 8 seconds (was 15 seconds).
Updated how some buffs stack.
Your health and mana regeneration are now based on your invested dexterity points (instead of total).
Onslaught Keys will now drop from 3 levels below to 1 level above your highest onslaught level completed (was percentage based).
Abilities casted by items/skills will now deal 50% reduced damage.
The Champion's ability: King's Despair can no longer be casted when you have less than 5 demolish charges.
The Champion's ability: Final Stand now heals you for 10% of your maximum health (was 5%).
The Cleric's ability: Redemption now deals damage as if the target was at 20% of their maximum health when procced (was 35%).
The Necromancer's ability: Sacrifice now grants 25% of your maximum mana (was 10%).
The Cleric's ability: Divine Judgement now causes the other spender to be free (was both).
Enemies now grant 10 to 20 XP when killed, regardless of level (was based on the enemy level).
Completing campaigns on the main campaign now grants 500 XP (was based on player level).
Completing onslaughts now grants 1,000 XP.
Reduced the range of the Cleric's ability: Genesis.
Mines now have a 5% chance of giving 1-3 Vulcanite.
Tier tokens will now only drop when you are at least level 20.
Reduced the amount of mana drained by Champion or Gladiator enemies with the mana drain modifier.
Increased the damage of enemies.
Enemies will no longer melee their target.
Cleric's absorption shields no longer reflect damage back to attackers.
Onslaught keys' weights no longer scale with level.
The Wizard skills: Improved Meteor Strike and Improved Incinerate have switched places in the skill tree.
The Champion skills: Improved Whirlwind and Frenzied Bombardment have switched places in the skill tree.
Reduced the range of the Champion's ability: Whirlwind.
Completing an Onslaught faster will level up the key higher (up to 4 levels).
Strength now also increases your base defense.
Fixes
Fixed an issue where the minimap was only displaying the background.
Fixed an issue where talking to the Cardinal when he had no dialgoue would cause the game to crash.
Fixed an issue where armor granting talent points into Magisterial Consecration would cause it to be lowered instead of increased.
Fixed an issue where dropping health, mana, or rejuvination potions would cause the game to crash.
Fixed an issue where equiping an item recently merged with socketed runes would cause the game to crash.
Fixed an issue where selling/dropping miscellaneous items would cause the wrong Onslaught to be loaded or the game crashed.
Fixed an issue where the cardinal dialogue was not being displayed correctly.
Fixed an issue where some modifiers would spawn with a 0 on low-level characters.
Fixed an issue where the Necromaner's ability: Army of the Dead's summoned minions were not lasting the amount of time proposed in the tooltip.
Fixed an issue where ressetting your skill points would have your skills be at negative values.
Fixed an issue where the player's casting animation was not lasting the entire duration of the cast.
Fixed an issue where Regenreation would increase in value the longer the buff has been applied.
Fixed an issue where could open up chests out of line of sight.
Fixed an issue where ability tooltips were appearing behind player buffs.
Fixed an issue where player buffs would start to appear off the screen when the player got more than 24.
Fixed an issue with the Champion tier set: Expose Weakness's four piece not working as intended.
Fixed an issue where having low skill points in the Champion's skill: The King's Rally would extend Rallying Cry indefinitely.
Fixed an issue where the Champion's ability: Execution Sentence was not dealing increased damage against bleeding targets.
This update contains the Tier Sets, balance changes, and improvements. New Features Added tier sets. Added tier tokens which drop from enemies that can convert any equipment item into a tier piece. Enemies now have a 2% chance to drop a merge token. Added a hit particle effect th
This update contains the Tier Sets, balance changes, and improvements.
New Features
Added tier sets.
Added tier tokens which drop from enemies that can convert any equipment item into a tier piece.
Enemies now have a 2% chance to drop a merge token.
Added a hit particle effect that comes from enemies when they melee swing at the player.
Artifact chests now always drop artifact items.
Onslaught keys will no longer degrade in value when not completing the Onslaught within the time limit.
Added a new offhand weapon: Preserved Head.
Quality of Life Features
Added a confirmation when attempting to leave a campaign or onslaught that is not yet completed.
The chat can now handle in text formatting.
Improved the blood particle effect.
Added a flame effect whenever the Wizard class is under the effects of Cremation.
Added a popup notification whenever you level up or an onslaught/campaign is completed.
Improved the Cardinal's dialogue system.
Improved the text action buttons for items in the inventory.
Balance Changes
Increased the damage of the Cleric's ability: Holy Malice, Atonement, Crusade, Redemption, and Genesis.
Reduced the maximum channel time and cooldown of the Cleric's ability: Redemption by 2 seconds.
The Wizard's skill: Kindling now only reduces the cooldown of Cremation when it is not active.
Increased the damage of the Wizard's ability: Blast Furnace.
The Wizard's skill: Conflagration now causes Meteor Strike and Meteor shower to extend the current duration of Cremation by 0.30 seconds (was 1 second).
Increased the damage of minions summoned by the Necromancer's ability: Raise Dead.
Reduced the damage of minions summoned by the Necromancer's abilty: Army of the Dead.
Reduced the damage of the Necromancer's ability: Hemorrhaging Assault.
The Necromancer's ability: Soul Rupture now grants a soul when used on a target below 35% of their maximum health.
Increased the base cooldown of the Necromancer's ability: Raise Dead by 3 seconds.
Increased the damage of the Champion's ability: Colossal Smash.
Reduced the damage of the Champion's ability: King's Despair.
Reduced the bleed damage of the Champion's ability: King's Despair.
Reduced the duration of Rallying Cry extended through the Champion's skill: The King's Rally to 0.25/0.30/0.35/0.40/0.45 seconds (was 0.25/0.50/0.75/1/1.25 seconds).
The Champion's skill: The King's Rally now no longer causes Rallying Cry to grant 25% bonus damage.
The Champion's skill: Masterful King's Despair now only reduces the cooldown of Rallying Cry when it is not active.
Completing objectives on a max level character will no longer yield experience.
Necromancers are now able to use wands.
Fixes
Fixed an issue where the Wizard's skill: Conflagration was not causing Meteor Strike and Meteor Shower to properly extend the current duration of Cremation.
Fixed an issue where the indestructible item modifier caused the game to crash.
Fixed an issue where shields were dropping for classes that could not use heavy armor from the campaign chest and causing the game to crash.
Fixed an issue where having no gear would cause your scathing, perseverance, and resilience chances to be NaN.
Fixed an issue where the Champion's ability: Furious Slash was not properly reducing the cooldown of Colossal Smash.
Fixed an issue where hovering over a enemy buff as the enemy died would cause the game to cash.
This update contains the new forge, campaign chest, and revamped leveling and xp curve. New Features Added the forge, where you can merge two items in order to make a single more powerful item. Added the campaign chest which drops loot after completing a campaign. Revamped the le
This update contains the new forge, campaign chest, and revamped leveling and xp curve.
New Features
Added the forge, where you can merge two items in order to make a single more powerful item.
Added the campaign chest which drops loot after completing a campaign.
Revamped the leveling and xp curve.
Added functionality to the perseverance stat.
Added a world map of the current map the player is on (default key bind is M).
Added the following modifiers: bonus xp on kill.
Added the following consumables: Phial of Dexterity, Strength Potion, Phial of Vitality, and Flask of Intelligence.
Quality of Life Features
Holding shift when hovering over an item in your inventory will now display the current equipped item's tooltip next to the hovered item's tooltip.
Improved the tooltips on all the anvil buttons in the crafting interface.
Targeted enemy buffs are now displayed under their health bar.
Player buffs are now displayed to the right of the player's mana orb.
The runes in the item tooltips are now sorted by socket color.
You are now asked to confirm when deleting a character.
Added tooltips to the inventory section buttons.
Added a loading screen in between loading worlds (fixes the freezing problem).
Added help tooltips to the character panel to give information on each attribute.
Added a button on the right side of the screen to open up your ore inventory.
All execute abilities now glow when the player's target is within the ability's respective execute range.
Improved the tooltip of some abilities.
Balance Changes
Two handed weapons now have double the amount of modifiers, runes, and damage when compared to a one-handed weapon.
All items now have a maximum 4 rune sockets (except two handed weapons which can have a maximum of 8).
Consumables now have a cooldown before they can be used again after a use.
Increased the range of the Cleric's abilities: Atonement and Crusade by 400%.
Cast ability modifiers now require Vulcanite to increase their percentage.
Crafted two handed weapons can now use up to 20 Vulcanite (was 10).
When an enemy deals a crushing blow, a larger percentage of the player's defense is ignored.
Reduced the chance of enemies inflicting a crushing blow to 10% (was 20%).
When calculating item level, main hand and off handed weapons are counted as one slot (was two).
The Necromancer's skill: Improved Soul Rupture now causes Soul Rupture's execute effect to extend the life of all your minions by 2/4 seconds (was 0.5/1 seconds).
The Wizard's skill: Improved Blast Furnace now causes Blast Furnace's execute effect to have a 30/65/100% chance to reset the cooldown of Vaporize (was 20/40/60%).
Fixes
Fixed an issue with increase attribute buffs and the legion onslaught affix giving strength instead of dexterity to Necromancers.
Fixed an issue where the Wizard's ability: Freezing Typhoon would cause the game to crash.
Fixed an issue where Heavy and Medium equipment defense/attack were not being generated higher than Light equipment.
Fixed an issue where the Wizard's ability: Blast Furnace was improperly applying Combustion charges when used against targets below 35% of their maximum health.
Fixed an issue where ability tooltips were displaying behind another ability's glow effect.
Repositioned the NPC, Anvil, and Campaign Selector panels to no longer overlap the player's action bar.
Picking up an item that exceeds your maximum carry weight will now cause the item to reposition onto the player.
Fixed the scaling issue of stacking buffs together.
Fixed an issue where enemies would deal negative damage against players with high defense.
Fixed an issue where crafting certain modifiers would not subtract the correct number of ore used.
Fixed an issue where you could craft an item with negative defense/attack.
Fixed an issue with some GUI elements not scaling up when on larger screens.
You are no longer able to make modifiers that can only be used by a different class.
This update contains the new Necromancer class. New Features Added the Necromancer class Added new item modifiers for the new Necromancer class. Enemies will now path find towards the player after engagement. Quality of Life Features Overhauled the character creation screen. Upda
This update contains the new Necromancer class.
New Features
Added the Necromancer class
Added new item modifiers for the new Necromancer class.
Enemies will now path find towards the player after engagement.
Quality of Life Features
Overhauled the character creation screen.
Updated the art for the health, mana, and rejuvenation potions.
Made the consumable count bigger on the consumable buttons.
Only your class's class specific item modifiers will appear on dropped items.
Your DPS is now only sent to the chat if combat logging is enabled.
Some buffs are no longer reapplied but now applied to an already existing buff (they are now stackable on the same buff instance).
Balance Changes
The player's carry weight is now based on their base strength (was total strength).
The Champion's skill: King's Rally now only extends the current duration of Rallying Cry.
The Champion's skill: King's Rally now increases all damage by 25% when Rallying Cry is active.
Increased the damage of the Champion's ability: Colossal Smash by 500%.
The Wizard's skill: Smoldering Crater now causes all meteors too leave behind flame patch (was only Meteor Shower).
The Wizard's skill: Smoldering Crater's patch now is created at the target location (was at the player).
Reduced the base cooldown of the Wizard's abilitiy: Vaporize to 6 seconds (was 8 seconds).
Increased the damage of the Wizard's ability: Vaporize by 350%.
Increased the damage of the Cleric's ability: Atonement by 300%.
Increased the damage of the Cleric's ability: Crusade by 250%.
Increased the damage dealt by the Cleric skill: Sanctified Malice to 425% (was 400%).
Reduced the vigor cost the Cleric's ability: Crusade to 75 vigor (was 80).
Fixes
When creating a new character, all spaces in character names are now removed.
Environment, chest, and mine tooltips are no longer displayed when a GUI panel is displayed.
Fixed an issue regarding the wizard ability casts on hit modifiers.
Fixed an issue where you could create a character with no name.
Fixed an issue where buffs were getting stronger towards the end of their duration rather than being constant.
Fixed an issue that allowed you to interact with environment objects regardless of range and line of sight.
This update consists of new features such as: crafting, bosses, and new utility abilities for each class. New Features Added the ore inventory. Added ores and each campaign now has a specific ore. Added crafting. Added 3 new utility abilties to the Champion, Cleric, and Wizard cl
This update consists of new features such as: crafting, bosses, and new utility abilities for each class.
New Features
Added the ore inventory.
Added ores and each campaign now has a specific ore.
Added crafting.
Added 3 new utility abilties to the Champion, Cleric, and Wizard classes.
Added a new action bar that now contains all the consumables the player can keybind to.
Added new environment objects.
Added map triggers.
Added bosses.
Added a new item modifier: Bonus Gold which gives more gold when they pickup gold.
Quality of Life Features
When the player dies, they now automatically deselect their target.
When the player dies all their cooldowns are reset.
Made the modifier descriptions on the Onslaught selection screen smaller.
The player can now walk over gold to automatically pick it up.
Updated the consumable tooltips.
Updated the tooltips of items when they are on the ground.
The Cleric's vigor bar and the enemy health bars are now slightly animated.
Balance Changes
Reduced the absorb shield casted by items through the Cleric ability: Sanctified Escutcheon by 75%.
The Cleric skill: Sanctified Malice: now drains 5/10/15/20/25% of your absorb shield (was 1/2/3/4/5%).
Increased the damage dealt by the Cleric skill: Sanctified Malice to 400% (was 10%).
Increased the range of the Wizard's ability: Meteor Shower by 400%.
Miscellaneous
Moved the item, enemy, and onslaught modifiers into the data folder, rather than being built in.
Moved the consumable and buff functionality into the data folder, rather than being built in.
Campaign files are now stored inside of folders in the campaigns folder (located in the game directory).
Fixes
Fixed how Dexterity calculates the global cooldown.
Fixed a bug where having a lot of points in the Champion skill: Improved Furious Slash caused Furious Slash to extend the cooldown of Colossal Smash.
Fixed an issue with the Cleric's ability: Exodus not working as intended or at all.
Fixed an issue with the Cleric's ability: Genesis still taking away Vigor even when it should have been casted for free.
Fixed an issue with that allowed the player to enter a campaign in Freeplay even if it was locked.
Fixed an issue where the health and mana values were not displayed on top of the health and mana globes, respectively.
Fixed an issue where talking to the cardinal when out of range would cause the player not being able to see his dialogue.
Fixed an issue where the player could buy an item even if it exceeded their maximum carry weight.