This update contains glory levels, itemization changes, revamped XP, Onslaught modifiers, Enclave, and combat improvements.
New Features
- Added glory levels.
- Revamped the XP requirements for all levels.
- Overhauled Onslaught modifiers.
- Revamped the Enclave.
- Added the Enchanting Station to the Enclave where you can extract and imprint artifact effects on items.
- Added the ability to salvage items for ore at the Forge in the Enclave.
- Artifact chests now have a chance to drop artifact runes.
- Added a level requirement for all class abilities.
- Added a simple tutorial for new players.
- Mining now requries to time a simple minigame.
- Increased the maximum allowed skill points in some talents.
- Added abilities to all enemies.
- Added projectiles to some ranged class abilities.
- Added the following enemies: Mummy and Gargoyle.
- Added the following campaigns: Ashington, Parthely Citadel, Crypts of Parthely Citadel, Valley of Durosbain, and Bazaar of Durosbain.
- Added new steam achievements.
Itemization Changes
- Added socket bonuses to items.
- Added the following tier sets: Bladestorm, Sanctus's Blessing, Raging Tempest, Fractured Souls, The High Heavens, and Holy Bulwark.
- Items will now increase your classes's main stat by default.
- Artifact items will now have special modifiers that enhance player abilities.
- Added a new rarity: Unique.
- Added Unique items which are predefined and handmade (not randomly generated).
- Artifact items now have a 10% chance of being a Unique item.
- Added more rune colors.
- Runes now increase a specific stat according to their color.
Quality of Life Features
- Merging two items will now take the tier set of the first item provided.
- The last player you loaded into is now automatically selected on the character selection screen.
- Improved the dialogue system for enemies.
- You are now in combat for a minimum of 4 seconds (was 1).
- Your minions' attacks will now put you in combat.
- Newly created characters now have the Health Potion, Mana Potion, and Rejuvination Potion automatically assigned to the first three consumable buttons.
- Improved the one button targeting system.
- The cardinal will now be auto deselected when he is done displaying all of his dialogue.
- Increased the player's interaction range.
- The Necromancer abilities: Noslrac's Legion and Soul Explosion now glow when you have at least one soul.
- You now automatically target the next available enemy when your current target dies.
- Casting abilities while channeling another ability will cause the channeled ability to be interupted.
- The campaign selector now displays what ore deposits a campaign provides.
- Added floating text after successfully mining to show how much ore you mined.
- Improved and reworked Blightbone's constant movement mechanic.
- Updated the visuals for the Cleric ability: Exodus.
UI Changes
- Improved the game menu.
- Improved the GUI buttons and the background of all panels.
- Improved the background of the Cleric's vigor bar.
- Improved the cast bar visual.
- An item's action buttons are now collapsed and no longer have large gaps.
- Added a minimap to the top right corner of the screen.
- Added a toggable objectives section under the minimap in the top right corner.
- Improved the damage numbers.
- Mines will now disappear after being mined on the minimap.
- Updated the floating text when picking up gold.
- Improved the buff tooltips.
- Improved the tooltips of items on the ground.
- Shortened the numbers on the health and mana orbs.
- Changed the glow color of procced abilities to aqua.
- Added a health/mana bar above the player when in combat.
- Added power indicators that are displayed around the player when you are able to cast spenders.
- Added the settings page in the main menu.
- Added the credits page in the main menu.
Balance Changes
- Converting an item into a tier piece increases it's item level by 30%.
- Reduced the quality of items rewarded from Onslaughts.
- You can no longer unequip and equip items while inside of an Onslaught that is active.
- You can no longer convert items into tier pieces and socket runes while inside of an Onslaught.
- Increased the base amount of ore a mine drops.
- Mines will now drop a higher amount of ore depending on the player's highest onslaught completed.
- Updated how item level is calculated.
- Lowered the drop chance of merge and tier tokens.
- Base attribute points now increase your item level.
- The Champion's skill: Resourceful Ambush now also increases the damage of Ambush.
- The Champion's abilities: King's Despair and Colossal Smash no longer have their damage increased by your currently equipped weapon.
- Reduced the damage of the Champion's ability: Colossal Smash.
- The Champion's skill: Sweeping Strikes now also causes abilties to also apply their bleeds on all targets hit.
- Reduced the damage of the Necromancer's abilities: Marrowripper, Hemorrhaging Assault, Raise Dead, Noslrac's Legion, Army of the Dead, and Soul Explosion.
- The Necromancer's skill: Final Service now casts Soul Explosion at 1/2/3/4/5% (was 5/7/9/11/15%).
- Removed the cast time of the Necromancer's ability: Soul Explosion.
- Fixed an issue where the Necromancer's skill: Hemorrhaging Assault was not properly increaseing the damage of Hemorrhaging Assault.
- Reduced the damage of the Wizard's abilities: Fireball, Vaporize, Meteor Strike, Meteor Shower, and Incinerate.
- The Wizard's skill: Improved Meteor Strike now causes targets to burn for 5/10/15/20/25% of damage dealt by Meteor Strike (was 30/35/40/45/50%).
- The Wizard's skill: Smoldering Crater now causes targets to burn for 10/14/20% of damage dealt by Meteor Shower (was 5/7/10%).
- The Wizard's ability: Meteor Shower now generates a Combustion charge while Cremation is active.
- The Cleric's ability: Atonement now has it's damage increased by your currently equipped weapon.
- Reduced the damage of the Cleric's abilities: Holy Malice, Atonement, Crusade, and Redemption.
- Increased the duration of the Cleric's ability: Exodus by 10 seconds.
- Crafted items will now have their power increased if they are a Heavy or Medium equipment (without costing more Ore).
- Increased the cooldown of the Necromancer's ability: Army of the Dead to 6 minutes (was 4 minutes).
- Reduced the cooldown of the Wizard's ability: Time Anomaly to 2 minutes (was 6 minutes).
- Reduced the cooldown of the Wizard's ability: Freezing Typhoon to 8 seconds (was 15 seconds).
- Updated how some buffs stack.
- Your health and mana regeneration are now based on your invested dexterity points (instead of total).
- Onslaught Keys will now drop from 3 levels below to 1 level above your highest onslaught level completed (was percentage based).
- Abilities casted by items/skills will now deal 50% reduced damage.
- The Champion's ability: King's Despair can no longer be casted when you have less than 5 demolish charges.
- The Champion's ability: Final Stand now heals you for 10% of your maximum health (was 5%).
- The Cleric's ability: Redemption now deals damage as if the target was at 20% of their maximum health when procced (was 35%).
- The Necromancer's ability: Sacrifice now grants 25% of your maximum mana (was 10%).
- The Cleric's ability: Divine Judgement now causes the other spender to be free (was both).
- Enemies now grant 10 to 20 XP when killed, regardless of level (was based on the enemy level).
- Completing campaigns on the main campaign now grants 500 XP (was based on player level).
- Completing onslaughts now grants 1,000 XP.
- Reduced the range of the Cleric's ability: Genesis.
- Mines now have a 5% chance of giving 1-3 Vulcanite.
- Tier tokens will now only drop when you are at least level 20.
- Reduced the amount of mana drained by Champion or Gladiator enemies with the mana drain modifier.
- Increased the damage of enemies.
- Enemies will no longer melee their target.
- Cleric's absorption shields no longer reflect damage back to attackers.
- Onslaught keys' weights no longer scale with level.
- The Wizard skills: Improved Meteor Strike and Improved Incinerate have switched places in the skill tree.
- The Champion skills: Improved Whirlwind and Frenzied Bombardment have switched places in the skill tree.
- Reduced the range of the Champion's ability: Whirlwind.
- Completing an Onslaught faster will level up the key higher (up to 4 levels).
- Strength now also increases your base defense.
Fixes
- Fixed an issue where the minimap was only displaying the background.
- Fixed an issue where talking to the Cardinal when he had no dialgoue would cause the game to crash.
- Fixed an issue where armor granting talent points into Magisterial Consecration would cause it to be lowered instead of increased.
- Fixed an issue where dropping health, mana, or rejuvination potions would cause the game to crash.
- Fixed an issue where equiping an item recently merged with socketed runes would cause the game to crash.
- Fixed an issue where selling/dropping miscellaneous items would cause the wrong Onslaught to be loaded or the game crashed.
- Fixed an issue where the cardinal dialogue was not being displayed correctly.
- Fixed an issue where some modifiers would spawn with a 0 on low-level characters.
- Fixed an issue where the Necromaner's ability: Army of the Dead's summoned minions were not lasting the amount of time proposed in the tooltip.
- Fixed an issue where ressetting your skill points would have your skills be at negative values.
- Fixed an issue where the player's casting animation was not lasting the entire duration of the cast.
- Fixed an issue where Regenreation would increase in value the longer the buff has been applied.
- Fixed an issue where could open up chests out of line of sight.
- Fixed an issue where ability tooltips were appearing behind player buffs.
- Fixed an issue where player buffs would start to appear off the screen when the player got more than 24.
- Fixed an issue with the Champion tier set: Expose Weakness's four piece not working as intended.
- Fixed an issue where having low skill points in the Champion's skill: The King's Rally would extend Rallying Cry indefinitely.
- Fixed an issue where the Champion's ability: Execution Sentence was not dealing increased damage against bleeding targets.