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v0.9.0.0 - Endgame and Improvements Update

This update contains glory levels, itemization changes, revamped XP, Onslaught modifiers, Enclave, and combat improvements.

New Features

  • Added glory levels.
  • Revamped the XP requirements for all levels.
  • Overhauled Onslaught modifiers.
  • Revamped the Enclave.
  • Added the Enchanting Station to the Enclave where you can extract and imprint artifact effects on items.
  • Added the ability to salvage items for ore at the Forge in the Enclave.
  • Artifact chests now have a chance to drop artifact runes.
  • Added a level requirement for all class abilities.
  • Added a simple tutorial for new players.
  • Mining now requries to time a simple minigame.
  • Increased the maximum allowed skill points in some talents.
  • Added abilities to all enemies.
  • Added projectiles to some ranged class abilities.
  • Added the following enemies: Mummy and Gargoyle.
  • Added the following campaigns: Ashington, Parthely Citadel, Crypts of Parthely Citadel, Valley of Durosbain, and Bazaar of Durosbain.
  • Added new steam achievements.

Itemization Changes

  • Added socket bonuses to items.
  • Added the following tier sets: Bladestorm, Sanctus's Blessing, Raging Tempest, Fractured Souls, The High Heavens, and Holy Bulwark.
  • Items will now increase your classes's main stat by default.
  • Artifact items will now have special modifiers that enhance player abilities.
  • Added a new rarity: Unique.
  • Added Unique items which are predefined and handmade (not randomly generated).
  • Artifact items now have a 10% chance of being a Unique item.
  • Added more rune colors.
  • Runes now increase a specific stat according to their color.

Quality of Life Features

  • Merging two items will now take the tier set of the first item provided.
  • The last player you loaded into is now automatically selected on the character selection screen.
  • Improved the dialogue system for enemies.
  • You are now in combat for a minimum of 4 seconds (was 1).
  • Your minions' attacks will now put you in combat.
  • Newly created characters now have the Health Potion, Mana Potion, and Rejuvination Potion automatically assigned to the first three consumable buttons.
  • Improved the one button targeting system.
  • The cardinal will now be auto deselected when he is done displaying all of his dialogue.
  • Increased the player's interaction range.
  • The Necromancer abilities: Noslrac's Legion and Soul Explosion now glow when you have at least one soul.
  • You now automatically target the next available enemy when your current target dies.
  • Casting abilities while channeling another ability will cause the channeled ability to be interupted.
  • The campaign selector now displays what ore deposits a campaign provides.
  • Added floating text after successfully mining to show how much ore you mined.
  • Improved and reworked Blightbone's constant movement mechanic.
  • Updated the visuals for the Cleric ability: Exodus.

UI Changes

  • Improved the game menu.
  • Improved the GUI buttons and the background of all panels.
  • Improved the background of the Cleric's vigor bar.
  • Improved the cast bar visual.
  • An item's action buttons are now collapsed and no longer have large gaps.
  • Added a minimap to the top right corner of the screen.
  • Added a toggable objectives section under the minimap in the top right corner.
  • Improved the damage numbers.
  • Mines will now disappear after being mined on the minimap.
  • Updated the floating text when picking up gold.
  • Improved the buff tooltips.
  • Improved the tooltips of items on the ground.
  • Shortened the numbers on the health and mana orbs.
  • Changed the glow color of procced abilities to aqua.
  • Added a health/mana bar above the player when in combat.
  • Added power indicators that are displayed around the player when you are able to cast spenders.
  • Added the settings page in the main menu.
  • Added the credits page in the main menu.

Balance Changes

  • Converting an item into a tier piece increases it's item level by 30%.
  • Reduced the quality of items rewarded from Onslaughts.
  • You can no longer unequip and equip items while inside of an Onslaught that is active.
  • You can no longer convert items into tier pieces and socket runes while inside of an Onslaught.
  • Increased the base amount of ore a mine drops.
  • Mines will now drop a higher amount of ore depending on the player's highest onslaught completed.
  • Updated how item level is calculated.
  • Lowered the drop chance of merge and tier tokens.
  • Base attribute points now increase your item level.
  • The Champion's skill: Resourceful Ambush now also increases the damage of Ambush.
  • The Champion's abilities: King's Despair and Colossal Smash no longer have their damage increased by your currently equipped weapon.
  • Reduced the damage of the Champion's ability: Colossal Smash.
  • The Champion's skill: Sweeping Strikes now also causes abilties to also apply their bleeds on all targets hit.
  • Reduced the damage of the Necromancer's abilities: Marrowripper, Hemorrhaging Assault, Raise Dead, Noslrac's Legion, Army of the Dead, and Soul Explosion.
  • The Necromancer's skill: Final Service now casts Soul Explosion at 1/2/3/4/5% (was 5/7/9/11/15%).
  • Removed the cast time of the Necromancer's ability: Soul Explosion.
  • Fixed an issue where the Necromancer's skill: Hemorrhaging Assault was not properly increaseing the damage of Hemorrhaging Assault.
  • Reduced the damage of the Wizard's abilities: Fireball, Vaporize, Meteor Strike, Meteor Shower, and Incinerate.
  • The Wizard's skill: Improved Meteor Strike now causes targets to burn for 5/10/15/20/25% of damage dealt by Meteor Strike (was 30/35/40/45/50%).
  • The Wizard's skill: Smoldering Crater now causes targets to burn for 10/14/20% of damage dealt by Meteor Shower (was 5/7/10%).
  • The Wizard's ability: Meteor Shower now generates a Combustion charge while Cremation is active.
  • The Cleric's ability: Atonement now has it's damage increased by your currently equipped weapon.
  • Reduced the damage of the Cleric's abilities: Holy Malice, Atonement, Crusade, and Redemption.
  • Increased the duration of the Cleric's ability: Exodus by 10 seconds.
  • Crafted items will now have their power increased if they are a Heavy or Medium equipment (without costing more Ore).
  • Increased the cooldown of the Necromancer's ability: Army of the Dead to 6 minutes (was 4 minutes).
  • Reduced the cooldown of the Wizard's ability: Time Anomaly to 2 minutes (was 6 minutes).
  • Reduced the cooldown of the Wizard's ability: Freezing Typhoon to 8 seconds (was 15 seconds).
  • Updated how some buffs stack.
  • Your health and mana regeneration are now based on your invested dexterity points (instead of total).
  • Onslaught Keys will now drop from 3 levels below to 1 level above your highest onslaught level completed (was percentage based).
  • Abilities casted by items/skills will now deal 50% reduced damage.
  • The Champion's ability: King's Despair can no longer be casted when you have less than 5 demolish charges.
  • The Champion's ability: Final Stand now heals you for 10% of your maximum health (was 5%).
  • The Cleric's ability: Redemption now deals damage as if the target was at 20% of their maximum health when procced (was 35%).
  • The Necromancer's ability: Sacrifice now grants 25% of your maximum mana (was 10%).
  • The Cleric's ability: Divine Judgement now causes the other spender to be free (was both).
  • Enemies now grant 10 to 20 XP when killed, regardless of level (was based on the enemy level).
  • Completing campaigns on the main campaign now grants 500 XP (was based on player level).
  • Completing onslaughts now grants 1,000 XP.
  • Reduced the range of the Cleric's ability: Genesis.
  • Mines now have a 5% chance of giving 1-3 Vulcanite.
  • Tier tokens will now only drop when you are at least level 20.
  • Reduced the amount of mana drained by Champion or Gladiator enemies with the mana drain modifier.
  • Increased the damage of enemies.
  • Enemies will no longer melee their target.
  • Cleric's absorption shields no longer reflect damage back to attackers.
  • Onslaught keys' weights no longer scale with level.
  • The Wizard skills: Improved Meteor Strike and Improved Incinerate have switched places in the skill tree.
  • The Champion skills: Improved Whirlwind and Frenzied Bombardment have switched places in the skill tree.
  • Reduced the range of the Champion's ability: Whirlwind.
  • Completing an Onslaught faster will level up the key higher (up to 4 levels).
  • Strength now also increases your base defense.

Fixes

  • Fixed an issue where the minimap was only displaying the background.
  • Fixed an issue where talking to the Cardinal when he had no dialgoue would cause the game to crash.
  • Fixed an issue where armor granting talent points into Magisterial Consecration would cause it to be lowered instead of increased.
  • Fixed an issue where dropping health, mana, or rejuvination potions would cause the game to crash.
  • Fixed an issue where equiping an item recently merged with socketed runes would cause the game to crash.
  • Fixed an issue where selling/dropping miscellaneous items would cause the wrong Onslaught to be loaded or the game crashed.
  • Fixed an issue where the cardinal dialogue was not being displayed correctly.
  • Fixed an issue where some modifiers would spawn with a 0 on low-level characters.
  • Fixed an issue where the Necromaner's ability: Army of the Dead's summoned minions were not lasting the amount of time proposed in the tooltip.
  • Fixed an issue where ressetting your skill points would have your skills be at negative values.
  • Fixed an issue where the player's casting animation was not lasting the entire duration of the cast.
  • Fixed an issue where Regenreation would increase in value the longer the buff has been applied.
  • Fixed an issue where could open up chests out of line of sight.
  • Fixed an issue where ability tooltips were appearing behind player buffs.
  • Fixed an issue where player buffs would start to appear off the screen when the player got more than 24.
  • Fixed an issue with the Champion tier set: Expose Weakness's four piece not working as intended.
  • Fixed an issue where having low skill points in the Champion's skill: The King's Rally would extend Rallying Cry indefinitely.
  • Fixed an issue where the Champion's ability: Execution Sentence was not dealing increased damage against bleeding targets.