This update contains the new Necromancer class.
New Features
- Added the Necromancer class
- Added new item modifiers for the new Necromancer class.
- Enemies will now path find towards the player after engagement.
Quality of Life Features
- Overhauled the character creation screen.
- Updated the art for the health, mana, and rejuvenation potions.
- Made the consumable count bigger on the consumable buttons.
- Only your class's class specific item modifiers will appear on dropped items.
- Your DPS is now only sent to the chat if combat logging is enabled.
- Some buffs are no longer reapplied but now applied to an already existing buff (they are now stackable on the same buff instance).
Balance Changes
- The player's carry weight is now based on their base strength (was total strength).
- The Champion's skill: King's Rally now only extends the current duration of Rallying Cry.
- The Champion's skill: King's Rally now increases all damage by 25% when Rallying Cry is active.
- Increased the damage of the Champion's ability: Colossal Smash by 500%.
- The Wizard's skill: Smoldering Crater now causes all meteors too leave behind flame patch (was only Meteor Shower).
- The Wizard's skill: Smoldering Crater's patch now is created at the target location (was at the player).
- Reduced the base cooldown of the Wizard's abilitiy: Vaporize to 6 seconds (was 8 seconds).
- Increased the damage of the Wizard's ability: Vaporize by 350%.
- Increased the damage of the Cleric's ability: Atonement by 300%.
- Increased the damage of the Cleric's ability: Crusade by 250%.
- Increased the damage dealt by the Cleric skill: Sanctified Malice to 425% (was 400%).
- Reduced the vigor cost the Cleric's ability: Crusade to 75 vigor (was 80).
Fixes
- When creating a new character, all spaces in character names are now removed.
- Environment, chest, and mine tooltips are no longer displayed when a GUI panel is displayed.
- Fixed an issue regarding the wizard ability casts on hit modifiers.
- Fixed an issue where you could create a character with no name.
- Fixed an issue where buffs were getting stronger towards the end of their duration rather than being constant.
- Fixed an issue that allowed you to interact with environment objects regardless of range and line of sight.