This update consists of new features such as: crafting, bosses, and new utility abilities for each class.
New Features
- Added the ore inventory.
- Added ores and each campaign now has a specific ore.
- Added crafting.
- Added 3 new utility abilties to the Champion, Cleric, and Wizard classes.
- Added a new action bar that now contains all the consumables the player can keybind to.
- Added new environment objects.
- Added map triggers.
- Added bosses.
- Added a new item modifier: Bonus Gold which gives more gold when they pickup gold.
Quality of Life Features
- When the player dies, they now automatically deselect their target.
- When the player dies all their cooldowns are reset.
- Made the modifier descriptions on the Onslaught selection screen smaller.
- The player can now walk over gold to automatically pick it up.
- Updated the consumable tooltips.
- Updated the tooltips of items when they are on the ground.
- The Cleric's vigor bar and the enemy health bars are now slightly animated.
Balance Changes
- Reduced the absorb shield casted by items through the Cleric ability: Sanctified Escutcheon by 75%.
- The Cleric skill: Sanctified Malice: now drains 5/10/15/20/25% of your absorb shield (was 1/2/3/4/5%).
- Increased the damage dealt by the Cleric skill: Sanctified Malice to 400% (was 10%).
- Increased the range of the Wizard's ability: Meteor Shower by 400%.
Miscellaneous
- Moved the item, enemy, and onslaught modifiers into the data folder, rather than being built in.
- Moved the consumable and buff functionality into the data folder, rather than being built in.
- Campaign files are now stored inside of folders in the campaigns folder (located in the game directory).
Fixes
- Fixed how Dexterity calculates the global cooldown.
- Fixed a bug where having a lot of points in the Champion skill: Improved Furious Slash caused Furious Slash to extend the cooldown of Colossal Smash.
- Fixed an issue with the Cleric's ability: Exodus not working as intended or at all.
- Fixed an issue with the Cleric's ability: Genesis still taking away Vigor even when it should have been casted for free.
- Fixed an issue with that allowed the player to enter a campaign in Freeplay even if it was locked.
- Fixed an issue where the health and mana values were not displayed on top of the health and mana globes, respectively.
- Fixed an issue where talking to the cardinal when out of range would cause the player not being able to see his dialogue.
- Fixed an issue where the player could buy an item even if it exceeded their maximum carry weight.
