This update contains the Tier Sets, balance changes, and improvements.
New Features
- Added tier sets.
- Added tier tokens which drop from enemies that can convert any equipment item into a tier piece.
- Enemies now have a 2% chance to drop a merge token.
- Added a hit particle effect that comes from enemies when they melee swing at the player.
- Artifact chests now always drop artifact items.
- Onslaught keys will no longer degrade in value when not completing the Onslaught within the time limit.
- Added a new offhand weapon: Preserved Head.
Quality of Life Features
- Added a confirmation when attempting to leave a campaign or onslaught that is not yet completed.
- The chat can now handle in text formatting.
- Improved the blood particle effect.
- Added a flame effect whenever the Wizard class is under the effects of Cremation.
- Added a popup notification whenever you level up or an onslaught/campaign is completed.
- Improved the Cardinal's dialogue system.
- Improved the text action buttons for items in the inventory.
Balance Changes
- Increased the damage of the Cleric's ability: Holy Malice, Atonement, Crusade, Redemption, and Genesis.
- Reduced the maximum channel time and cooldown of the Cleric's ability: Redemption by 2 seconds.
- The Wizard's skill: Kindling now only reduces the cooldown of Cremation when it is not active.
- Increased the damage of the Wizard's ability: Blast Furnace.
- The Wizard's skill: Conflagration now causes Meteor Strike and Meteor shower to extend the current duration of Cremation by 0.30 seconds (was 1 second).
- Increased the damage of minions summoned by the Necromancer's ability: Raise Dead.
- Reduced the damage of minions summoned by the Necromancer's abilty: Army of the Dead.
- Reduced the damage of the Necromancer's ability: Hemorrhaging Assault.
- The Necromancer's ability: Soul Rupture now grants a soul when used on a target below 35% of their maximum health.
- Increased the base cooldown of the Necromancer's ability: Raise Dead by 3 seconds.
- Increased the damage of the Champion's ability: Colossal Smash.
- Reduced the damage of the Champion's ability: King's Despair.
- Reduced the bleed damage of the Champion's ability: King's Despair.
- Reduced the duration of Rallying Cry extended through the Champion's skill: The King's Rally to 0.25/0.30/0.35/0.40/0.45 seconds (was 0.25/0.50/0.75/1/1.25 seconds).
- The Champion's skill: The King's Rally now no longer causes Rallying Cry to grant 25% bonus damage.
- The Champion's skill: Masterful King's Despair now only reduces the cooldown of Rallying Cry when it is not active.
- Completing objectives on a max level character will no longer yield experience.
- Necromancers are now able to use wands.
Fixes
- Fixed an issue where the Wizard's skill: Conflagration was not causing Meteor Strike and Meteor Shower to properly extend the current duration of Cremation.
- Fixed an issue where the indestructible item modifier caused the game to crash.
- Fixed an issue where shields were dropping for classes that could not use heavy armor from the campaign chest and causing the game to crash.
- Fixed an issue where having no gear would cause your scathing, perseverance, and resilience chances to be NaN.
- Fixed an issue where the Champion's ability: Furious Slash was not properly reducing the cooldown of Colossal Smash.
- Fixed an issue where hovering over a enemy buff as the enemy died would cause the game to cash.