This update contains the new forge, campaign chest, and revamped leveling and xp curve.
New Features
- Added the forge, where you can merge two items in order to make a single more powerful item.
- Added the campaign chest which drops loot after completing a campaign.
- Revamped the leveling and xp curve.
- Added functionality to the perseverance stat.
- Added a world map of the current map the player is on (default key bind is M).
- Added the following modifiers: bonus xp on kill.
- Added the following consumables: Phial of Dexterity, Strength Potion, Phial of Vitality, and Flask of Intelligence.
Quality of Life Features
- Holding shift when hovering over an item in your inventory will now display the current equipped item's tooltip next to the hovered item's tooltip.
- Improved the tooltips on all the anvil buttons in the crafting interface.
- Targeted enemy buffs are now displayed under their health bar.
- Player buffs are now displayed to the right of the player's mana orb.
- The runes in the item tooltips are now sorted by socket color.
- You are now asked to confirm when deleting a character.
- Added tooltips to the inventory section buttons.
- Added a loading screen in between loading worlds (fixes the freezing problem).
- Added help tooltips to the character panel to give information on each attribute.
- Added a button on the right side of the screen to open up your ore inventory.
- All execute abilities now glow when the player's target is within the ability's respective execute range.
- Improved the tooltip of some abilities.
Balance Changes
- Two handed weapons now have double the amount of modifiers, runes, and damage when compared to a one-handed weapon.
- All items now have a maximum 4 rune sockets (except two handed weapons which can have a maximum of 8).
- Consumables now have a cooldown before they can be used again after a use.
- Increased the range of the Cleric's abilities: Atonement and Crusade by 400%.
- Cast ability modifiers now require Vulcanite to increase their percentage.
- Crafted two handed weapons can now use up to 20 Vulcanite (was 10).
- When an enemy deals a crushing blow, a larger percentage of the player's defense is ignored.
- Reduced the chance of enemies inflicting a crushing blow to 10% (was 20%).
- When calculating item level, main hand and off handed weapons are counted as one slot (was two).
- The Necromancer's skill: Improved Soul Rupture now causes Soul Rupture's execute effect to extend the life of all your minions by 2/4 seconds (was 0.5/1 seconds).
- The Wizard's skill: Improved Blast Furnace now causes Blast Furnace's execute effect to have a 30/65/100% chance to reset the cooldown of Vaporize (was 20/40/60%).
Fixes
- Fixed an issue with increase attribute buffs and the legion onslaught affix giving strength instead of dexterity to Necromancers.
- Fixed an issue where the Wizard's ability: Freezing Typhoon would cause the game to crash.
- Fixed an issue where Heavy and Medium equipment defense/attack were not being generated higher than Light equipment.
- Fixed an issue where the Wizard's ability: Blast Furnace was improperly applying Combustion charges when used against targets below 35% of their maximum health.
- Fixed an issue where ability tooltips were displaying behind another ability's glow effect.
- Repositioned the NPC, Anvil, and Campaign Selector panels to no longer overlap the player's action bar.
- Picking up an item that exceeds your maximum carry weight will now cause the item to reposition onto the player.
- Fixed the scaling issue of stacking buffs together.
- Fixed an issue where enemies would deal negative damage against players with high defense.
- Fixed an issue where crafting certain modifiers would not subtract the correct number of ore used.
- Fixed an issue where you could craft an item with negative defense/attack.
- Fixed an issue with some GUI elements not scaling up when on larger screens.
- You are no longer able to make modifiers that can only be used by a different class.