Released
Aug 25, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Isometric View & UI Overhaul

    Update 0.30.1 — Isometric View, UI Overhaul & Diplomacy Expansion It's been a while since our last update on the 15th of February — here's everything that's landed since then. The two headliners this time: a brand new Isometric camera view, and a big visual overhaul of the co

  2. Developer post

    Fixes to Linux build and Campaign data loading

    Gameplay Fixed asset loading for the Roman campaign data, which was failing to load properly. Linux Linux build now changed bindings to OpenGL from GLEW to GLAD, increasing stability of builds. Linux binary folder now also contains 2 extra binaries, one built on Debian, and the o

  3. Developer post

    Iterum Update 0.28.1 Winter 2026

    Support for Linux added and new Historical campaigns. Gameplay Our designers have been hard at work crafting the new historical scenarios! - New Historical Campaigns menu added - New Gallic Wars campaign begun - A first historical scenario, the Helvetii Migration can now be playt

  4. Developer post

    Iterum Update 0.27 Dreamhack

    DreamHack was incredible! Thanks to everyone who visited our booth and tested the game. We even did some live coding each day for last-minute changes and patches as issues arose. Here’s what’s new: Reworked ui Singleplayer Features • New tutorial highlighting the Construction Que

  5. Developer post

    Iterum Autumn 25 update

    UI - Custom map menu updated to use more sliders and dropdown menus rather than integer inputs. - Re-skinning of Roman UI begun. - Playing as the Gauls or Germanians now uses different colors/skins of the UI. - Terms of Service and privacy policy updated. These are now available

  6. Developer post

    Changelog v0.25.0

    UI - Layout of most Breakdown screens updated to be centered and fit better for both average and wide screens. - Checkbox to Play tutorials added to the Learning campaign menu. By default all scenario-specific tutorials will be replayed unless unchecked. - Terms of Service added

  7. Developer post

    Minor update v0.23.0

    - New Sanitation actions: including Health Checks, Public Lockdown, Quarantine and Containment - New Victory dialog now shown upon completing a scenario instead of catapulting new players straight into the victory postgame screen - Fixed language identification based on Steam set

  8. Developer post

    Changelog v0.22.0

    We have done a lot! Not all is mentioned below, but a big portion of it. We have a new trailer published now as well (with subtitles for a few languages): UI - Population Breakdown screen updated to show how the stats are used in equation calculations (previously in a simple tabl

  9. Developer post

    Iterum Q1 changes

    After launching the playtest, we are updating more frequently there, so here comes a summary of all changes since the last update in January. Gameplay: - Movement speed is now slowed down due to elevation differences, the higher the incline the lower the speed. - Movement speed i

  10. Developer post

    Rivers added and updates to combat and AI

    User Interface - Adjusted scaling of UI elements for Zone Info (Mac OSX) - Fixed filtering of some event types in the Log viewer - Years are now presented in BC and AD to give better context for some scenarios - Fortification level now visible in the zone hover tooltip Gameplay -

  11. Developer post

    2025 Early Access Update for Iterum

    This is our first game we are developing and publishing. We thought Early Access would be a good way to go. We released the game in August 2023 in Early Access, when it was still quite early in development – perhaps too early. The state of the game is much better in user experien

  12. Developer post

    Changelog - 0.17.1 - More weather particles and bug fixes

    User Interface - ZoneInfo tooltip size is now adjusted based on contents - Selected units/armies are now persisted and re-selected upon loading a game - Added more fading in/out for UI elements. Gameplay - Settlements will now surrender to occupying forces when HP reaches 0 by si

  13. Developer post

    Changelog - v0.17.0 Seasonal weather effects and particles

    UI - Zone Food Production buttons now show an animated icon if affected by any weather effects - Font for 'fancy' texts have been adjusted to use a more easily-read font. - Animated some parts of the UI slightly - Improvements to various tutorials. - Event log moved to bottom rig

  14. Developer post

    v0.14.1 UI fixes and pop-up for OpenAL issues

    UI - Added dialog on start-up to guide player in the case that OpenAL has not been installed correctly. - Checkboxes to manage multiple settlements' Taxation and Rationing settings are now hidden until player manages 3+ settlements. - Updated some spacing/placement issues of some

  15. Developer post

    Game update v0.14.0

    UI - Units and Army buttons are now colored according to nation color. - New icons added for Diplomacy button, all Treaty types, and Trade types - Buildable improvements list now properly updates when taxes decrease, showing some improvements as not currently affordable Settings

  16. Developer post

    Game update v0.13.5

    We have been busy working with this update! Due to several previous builds having bad bugs the public update has been postponed until now, making this update a bit bigger than usual. UI - Moved unit buttons to center of screen - Treaties now have icons. - Improvement categories h

  17. Developer post

    Changelog v0.12.0

    - Armies introduced, which group movement and combat of several units into one single body - Hp, Armor, food rations bars - More voice sfx for scenario tutorials and descriptions - Swedish localization updated - New Tutorials for Prospector scenario - Ocean visuals fix for some g

  18. Developer post

    Changelog - v0.11.1 - June 22st

    UI - Combat panel now minimizable Gameplay - Unit paths now correctly hide when unit stops when encountering scary new settlements. - Neutral settlements can now have distinct factions. Graphics - Updated visuals for target cursor in events highlighting single zones. - Ocean shad

  19. Developer post

    Changelog v0.11.0 - 2024-06-09

    We are rebranding the game from "Time and Time again - a Strategy game" to "Iterum". The core game remains the same, but we will shift our focus to Roman-themed scenarios for initial release, and thus chose this new shorter name. More update details below. UI - Increased distance

  20. Developer post

    Changelog v0.10.0

    Hi all! We have released the game soundtrack in major channels! Just search for "Time And Time Again (Game Soundtrack)" to find it in your favorite store, example: Youtube , Spotify . We have also made several graphics updates to world rendering, and introduced fully editor-scrip