We have been busy working with this update! Due to several previous builds having bad bugs the public update has been postponed until now, making this update a bit bigger than usual.
UI
- Moved unit buttons to center of screen

- Treaties now have icons.

- Improvement categories have icons

- Decreased time for zone food info window to display from 2 seconds to 1 second.
- Several new tutorials added for Prospector and Trader scenarios.
- Updated and animated highlighting of buttons in tutorials
- Tooltips descriptions added to icons to several tutorials.
- Icons added to several tutorials which did not feature any icons previously.
- Victory conditions now have icons.

- Moved victory conditions to top left (previously right side, was getting overlapped by settlement UI if selected)
- Population amount is now visible in the HUD settlement buttons.

- Tooltips for EXP and Level of units now display relevant numbers.
- Several new icons updated to reduce text in the UI
- Top left UI now adjusted to be a top single bar instead (date, nation stats, game speed).
- Table of improvements now added also to the New Improvement screen

Settings
- Master volume slider added to Audio settings.
Gameplay
- Fortifying a zone will now clear the zone type, coverting it to Barren if it was any other type before.

- Game now pauses when scriptable event messages are displayed.
- Each level up of a fortification grants 5 exp to the unit constructing it.
Graphics
- Added 3d visuals for improvements to the map (Granary, Bakery, Mill, Hunters lodge, Apothecary, Docks)
- Fishing boats, Hunters cottages and Mills now appear if zones are selected for food gathering and if relevant improvements have been built.

- Added sparkle animations for when ores are discovered by prospecting

- Added pollution animations for when cities get poor sanitation-related events.
- 3d visuals for mines now appear when constructing mines in settlements.
Input
- Mouse pan speed now varies with zoom/camera height
- Camera position is now clamped so one cannot wander too far out of the map accidentally.
Bug
- Fixed issues where player would click settlement buttons for unowned settlements.
- Fixed several crash issues.
- Fixed text overlap issues in a few tutorials (would appear on low resolutions)
- Fixed issue where settlement would de-select when clicked twice.
- Fixed food supply consumption, cold damage and hp regeneration for units in armies.
- Fixed issues where armies tried to engage self/friendlies when entering settlements
- Fixed several issues with outposts and interaction with units and armies.
Localization
- Japanese localization updated (e.g. Roman settlement names now written in katakana)
- Nation names in scenarios now localized
- Fixed localization of army and unit names and numbering
Editor
- Scenarios can now have traits, such as disabling Settling
Technical
- Unit exp/level now persisted in game saves.
- OSX/Mac build updated
- Several UI system fixes in Evergreen game engine
- Some thread/crash handling improved for audio control
Known issues
- Several issues on Mac/OSX build which will be prioritized for next patch.