We are rebranding the game from "Time and Time again - a Strategy game" to "Iterum". The core game remains the same, but we will shift our focus to Roman-themed scenarios for initial release, and thus chose this new shorter name. More update details below.
UI
- Increased distance at which Food gathering buttons are shown.
- When building Improvements, advisor icons now appear to guide players based on what seems best for the settlement.
- Updated how unit/army movement paths are visualized.
- Intro 'Escape to continue' text now animates on input.
- No longer zooms by scrolling when hovering over UI elements.
Settings
- New settings for auto-save options added to new Gameplay options menu.
Gameplay
- New scenario added.
- Research has been removed from the game.
- Adjusted so unit pathfinding takes into consideration hostile units presence if visible within nation's fog of war.
- Can now group units into armies and move them as one. Moving 2 units to the same zone will automatically group them. Moving units in settlements will by default garrison them into the settlement.

Graphics
- World map shader updated, including more variations per zone for each seasons.
- World model UV updated to better fit the world grid of zones for visualization.
- New visuals added for Gauls faction.
- Unit path entities no longer cast shadows.
- Removed random rotation from settlement representations.
- Snow and ice now distinct on the map.
- Vignette added
Bug
- Some small grass pieces which were not rendering properly have been removed for now.
- Fixed a bad softlock which could occur when triggering tutorials in the Settler.
- Fix to hide other entities when building a fortification on a zone.
- Fixed a bad softlock which could occur in the improvements overview.
- Fixed a crash issue when opening the taxation breakdown details screen.
Audio
- More latin audio added.
- Reduced bgm and other sfx volumes when speech is playing.
Editor
- New Scriptable event Triggers added to ease scenario creation:
- ExceedFoodSupplyTonnes
- IsVariable
- New scriptable event Actions added to ease scenario creation:
- SelectUnit
- SetVariable
- BuildImprovement
- GameOver
- Now properly hides settlements when playtesting maps from the editor.
- Can now erase settlements with RMB when painting settlements
- Can now set food rations of Settlements in the Settlement settings
- Can now pan camera with LBM while holding Spacebar or Ctrl
- Added Auto-save to editor
Known issues
- Armies don't display properly in the Battle overviews yet.
