Reduced Game Price What Changed We've decided to reduce the price of Fallen Worlds (in the US the price is now $15). The game is still in Early Access and we are still working hard on it, but we are changing the price now and won't raise the price when we exit Early Access. Why t
Reduced Game Price
What Changed
We've decided to reduce the price of Fallen Worlds (in the US the price is now $15). The game is still in Early Access and we are still working hard on it, but we are changing the price now and won't raise the price when we exit Early Access.
Why the Change
As our game studio's first game, we want Fallen Worlds to be able to reach a bigger audience and feel like a good deal when you buy it. Since we decided to lower the price of the full release of the game, we are also changing the price of Early Access now (and will not raise the price when we exit Early Access).
Version 0.8.53 Patch Notes Minor Updates: Added 1 new steam achievement. Added 7 new Ice Mage Quests. Added Trait Activations, which give a bonus ability to each character. Adjusted the damage of Vengeful Spikes to be 50 + 90/stack of frost (with no stack limit). Changed the Ice
Version 0.8.53 Patch Notes
Minor Updates:
Added 1 new steam achievement.
Added 7 new Ice Mage Quests.
Added Trait Activations, which give a bonus ability to each character.
Adjusted the damage of Vengeful Spikes to be 50 + 90/stack of frost (with no stack limit).
Changed the Ice Mage basic attack to also hit enemies in a small area of effect for 50% damage.
Improved the contrast of the cursor to help with the snow level.
Shrine of Valor is now slightly easier on Act I, shows the kill count on the reward page, and can now reward up to 4 quest options.
Abilities like the Ice Crater now show the ability duration in the hover stats panel.
Increased the pull radius of the Leap Gravity Well talent by 15%.
Whirlwind Burning Path Explosions now scale with Whirlwind size.
Enemies that spawn during boss fights now spawn a little faster based on which Act you are on.
Some HUD elements are now hidden while you are spectating teammates.
Tweaked enemy targeting behavior and aggro distance to make them feel slightly smarter.
Made Soul Reapers count towards applicable quests.
Boss health now scales a bit more with each Act.
Updated a few almanac descriptions for clarity.
Reduced the minimum shield decay from 5 shields every .25s to 1 shield every .25s.
Made the Ice Front sound move properly.
Updated the Ice Front VFX.
Bug Fixes:
Fixed an issue where the Rage Whirlwind quest reward would use the Whirlwind cooldown when it shouldn't have.
Fixed an issue where the Spectral Axe Charge quest reward would spawn but be invisible to clients.
Fixed an issue where the Orb Collector Quest sometimes wouldn't track correctly for the Ice Mage.
Fixed an issue where the Lich Boss poison trail was sometimes invisible to clients.
Version 0.8.36 Patch Notes New Act Modifiers: Mutated Weaklings (Corruption I+): Enemies have only 70% max health, but have +40% mutation chance. Leapageddon (Corruption III+): Most enemies can dash, leap or teleport. Minor Updates: 2 new Act Modifiers: Mutated Weaklings and Leap
Version 0.8.36 Patch Notes
New Act Modifiers:
Mutated Weaklings (Corruption I+): Enemies have only 70% max health, but have +40% mutation chance.
Leapageddon (Corruption III+): Most enemies can dash, leap or teleport.
Minor Updates:
2 new Act Modifiers: Mutated Weaklings and Leapageddon.
Moved Soul Reapers act modifier to Corruption II+.
Updated Vengeful Spikes base damage to be 50 + 50/125/200/300/400/500/600/700 based on frost stacks.
Barbarian Leap now grants Invulnerability for 0.5s on cast.
Shrine enemies will now count towards any applicable quests (boss fight enemies still do not).
Added a glossary UI to the talent choice screen to explain any key terms mentioned in the talents.
The talent choice screen now pops up the next set of talent choices after you pick a talent if you have multiple talent points available.
Added a hotkey legend while in the Starting Area.
Updated some shrine/items descriptions for clarification.
Added an 'End Expedition' button for the host in case they want to end the run gracefully.
Increased the Shield of Fortitude item shield gain from 20% -> 22.5%.
Bug Fixes:
Fixed a rare bug where the item forge could get stuck upgrading an item in multiplayer.
Fixed a UI bug that duplicated the talent overview numbers.
Fixed an issue where rerolling runes could put you in debt.
Fixed an issue where the Vengeful Spikes preview while channeling was an incorrect size.
Fixed an issue where the orange death beam could stay on a player after being resurrected in multiplayer.
Version 0.8.26 Patch Notes New Items: Sweeping Strike Gloves: Enemies take +15% total global damage from you if you have basic attacked them in the last 3 seconds. Finishing Strike: Using an ability while all other abilities are still on cooldown grants it +25% total damage. Fina
Version 0.8.26 Patch Notes
New Items:
Sweeping Strike Gloves: Enemies take +15% total global damage from you if you have basic attacked them in the last 3 seconds.
Finishing Strike: Using an ability while all other abilities are still on cooldown grants it +25% total damage.
Final Strike Pendant: Using and ability while all other abilities are still on cooldown takes 2s off of it's cooldown (5s cooldown for this item).
Combo Dagger: After using an ability, gain +20% total basic attack damage for 2.5s.
Greater Combo Dagger: After using an ability, gain +35% total basic attack damage for 2.5s.
Swift Regeneration: +60% health regen if you haven't been hit in the last 2s.
Brief Respite: Heal 2% max health whenever you stagger a mini boss or boss.
Quick Strike Boots: Using an ability while all abilities are off cooldown grants that ability +25% total damage.
Synergy of the Damned: +10% health regen and 5% shield gain for 3s when hit, stacking up to 3 times.
Exhausted Posturing: Using an ability grants temp max health equal to 5x the ability's cooldown.
Conquerer's Form: Gain 35 Temp Max Health for 5s when you kill/assist kill an Elite or Mini Boss (up to 30 stacks).
Masochist Gauntlets: +3.5% total global damage for 3s when hit (up to 6 stacks).
Breastplate of Warding: Gain 3% max health as shields when you kill/assist kill an Elite or Mini Boss.
Temporal Orbs: Health Orbs lower a random ability cooldown by 0.8s.
Orb Momentum: Health Orbs give +7% attack speed for 5s (up to 5 stacks).
Orb Spawner: Basic abilities have a 25% chance to spawn a Health Orb when used.
Orb Speed Burst: +10% movespeed for 3s when you collect a Health Orb (doesn't stack).
Brutal Impact: +1 stagger level on your next Basic Attack when you collect a Health Orb (doesn't stack).
Orb Shield Burst: +5% Max Health as Shields when you collect a Health Orb.
Focused Encore: +40% total ability damage when using the same ability twice in a row.
Valorous Healing: Heal 2% max health when hit (3s cooldown).
Minor Updates:
Added Temp Health description to Almanac.
Added a Glossary button to the talent picking screen, so it's faster to look up keywords if needed.
Updated the Max Health stat in expedition stats and high scores to include Temp Health amounts.
Slightly nerfed Lizard Healer Mini Boss max health and healing amounts.
Bosses now have +40% max health.
The max shields you can have is now 5000, and shields decay faster while above 2000.
Heals from allies now grant a 40% heal reduction on future heals from allies for 4s (this applies to enemy healers as well).
Ice Mage Ice Front damage was lowered from 225 -> 150, but now gives 2 charges back at a time.
Bug Fixes:
Fixed an issue where lava elementals could occasionally spawn on the forest tileset.
Version 0.8.20 Patch Notes New Rune Affixes: Health Orbs grant temp health for 15s. Health Orbs grant base health regen for 4s. Having any temp health grants base health regen. While full health, % of health regen is converted to shields. Collecting an orb detonates an area attac
Version 0.8.20 Patch Notes
New Rune Affixes:
Health Orbs grant temp health for 15s.
Health Orbs grant base health regen for 4s.
Having any temp health grants base health regen.
While full health, % of health regen is converted to shields.
Collecting an orb detonates an area attack.
Hitting an enemy has a 20% chance to summon a lightning bolt that damages and slows enemies.
Casting an ability gives + attack speed for 3s after the ability ends.
Dropping below 40% health deals area damage equal to a % of your missing health.
New Item:
Undying Will: When you would have died, instead gain Undying for 2s (ONE TIME USE).
Minor Updates:
Added a few loading tips.
Adjusted enemy spawns again to make Act I less challenging, especially in single player.
Reapers now spawn slightly less often during the Soul Reapers modifier.
Bosses have +4% base max health.
Mini bosses start spawning sooner during boss fights.
Gold gain values on runes were nerfed a bit.
Intellect points now give 20 max health per point instead of 15.
Barbarian Ancestral Strike 1 talent changed from -10% attack speed and 50% damage -> -5% attack speed and 75% damage.
Barbarian Ancestral Strike 2 talent changed from -5% attack speed and 50% damage -> -2.5% attack speed and 75% damage.
Barbarian Ancestral Strike 3 talent changed from 75% total damage -> 125% total damage.
Version 0.8.15 Balancing Patch Notes Minor Updates: Added basic German localization. Soul Reapers max health reduced by 3.5% and they now gives small rewards on death like normal enemies. Adjusted enemy spawns to make the jump from Act I to II less drastic. Adjusted leveling spee
Version 0.8.15 Balancing Patch Notes
Minor Updates:
Added basic German localization.
Soul Reapers max health reduced by 3.5% and they now gives small rewards on death like normal enemies.
Adjusted enemy spawns to make the jump from Act I to II less drastic.
Adjusted leveling speed to give you approximately 1 more talent before fighting the Act I boss.
Vampiric Mutation healing on enemies was reduced from 5% max health to 4% max health (lasts 5 seconds).
Adjusted the Lizard Healer Mini Boss to pause more between heals to make him more manageable.
Reduced Lizard Healer Mini Boss area heal from 75 + 2.5% -> 65 + 2.5% (triggers every .5s).
Updated a few talent names and descriptions for clarity.
Rage Low HP Damage talent global damage increased from .35% -> .45%.
Rage Free Burst talent: changed free burst from every 5s -> every 4s.
Rage HP Regen talent changed from 5s -> 6s and now gives triple regen from bosses as well.
Axe Throw Extra Charge talent: removed the -1 pierce drawback.
Axe Throw Haymaker: changed +25% throw range -> +1 pierce.
Removed 20 weaker Barbarian AA talents to make it easier to build into the other ones.
Barbarian AA Stun Chance 1 changed to: +15% damage, +20% medium stagger chance
Barbarian AA Stun Chance 2 changed to: +15% damage, +10% medium stagger chance, +5% heavy stagger chance
Barbarian AA Stun Chance 3 changed to: +50/100% total damage on medium/heavy stagger
Updated Low Health Whirlwind Quest so Mini bosses count as 3 stacks, and the reward total % damage was increased from 15% to 20%.
Lowered requirement for Fervant Axe Throw Quest from 16 kills to 12.
Lowered requirement for Leap Restraint Quest from 100 kills to 80.
Lowered requirement for Low Health AA Kills Quest from 18 to 15, and changed the Runic Defense chance from 5% to 8%.
Changed the Basic Attack Burn reward to apply burn on all basic attacks instead of only during rage.
Bug Fixes:
Improved a rare issue where the demon boss goes AFK during the fight.
Improved a rare bug where enemies might get stuck in place.
Version 0.8.6 Patch Notes New Changes: New Barbarian Rune Affix: +1.5% Total Global damage per missing Battle Fervor stack. New Barbarian Rune Affix: +0.75% armor per Battle Fervor stack when below 40% health. Added the current number of shields as a stat that shows to the right
Version 0.8.6 Patch Notes
New Changes:
New Barbarian Rune Affix: +1.5% Total Global damage per missing Battle Fervor stack.
New Barbarian Rune Affix: +0.75% armor per Battle Fervor stack when below 40% health.
Added the current number of shields as a stat that shows to the right of the health circle on the HUD.
Balancing Changes:
Upgraded items now cost 10% more gold per level.
Updated the Leap Gravity Well talent to pull from a 40% larger area at base and to pull larger enemies more effectively.
Increased the shields gained from the Leap Shields CD talent from 200 -> 250.
Reduced the added cooldown from the Leap Charges talent from 3s -> 2.5s.
Reduced the added cooldown from the Leap Temp Health talent from 3s -> 2s.
Reduced the damage increase from the Leap Piledriver talent from 90% -> 80%.
Bug Fixes:
Fixed an issue where rerolling runes could get disabled after use.
Fixed a visual issue when trading an item at the green Shrine of Risk.
Fixed an occasional issue where reviving a teammate didn't remove the orange beam VFX on them.
Early Access is here! After 4 years of working on Fallen Worlds, we are ready to start Early Access and get some community feedback! We still have a long way to go and tons of content to put in, and we want your input to polish it up. There is a 20% launch discount this week if y
Early Access is here!
After 4 years of working on Fallen Worlds, we are ready to start Early Access and get some community feedback! We still have a long way to go and tons of content to put in, and we want your input to polish it up. There is a 20% launch discount this week if you want to jump in and try the game, or if you prefer more content feel free to wait and see what we add to the game over the next year.
Current Features:
1-4 player co-op
Procedurally generated maps
4 different worlds
2 playable characters
Customizable ability colors
Epic Boss fights
Over a dozen different enemies
Randomized enemy mutations
Randomized shrine events
Randomized act events and modifiers
Randomized talent choices
Upgradable items and runes
Intellect point tree
Of course, as an early access title the game still has a few bugs. If you run into any issues, please let us know in our discord server.
And a special thank you to everyone who has already helped us with play testing, it has been a huge help!
Version 0.7.111 change notes: Minor Updates: 22 new Barbarian talents 16 new Barbarian Quests Updated sounds for several enemies. Updated enemy behavior: ranged enemies have a chance to retreat from melee players if they are too close. Updated enemy behavior: enemies may switch t
Version 0.7.111 change notes:
Minor Updates:
22 new Barbarian talents
16 new Barbarian Quests
Updated sounds for several enemies.
Updated enemy behavior: ranged enemies have a chance to retreat from melee players if they are too close.
Updated enemy behavior: enemies may switch to ranged abilities instead of trying to melee attack you if it takes too long to reach you.
Added a tooltip to abilities that show you the current stats with your selected talents.
Improved visibility of floating damage numbers.
The Ice Mage's damage numbers now grow more blue based on how many Frost stacks the enemy has.
Added the countdown to rez a downed player to the party widget on the top left of the screen.
Added a checkmark to the party widget on the top left of the screen so it's easier to see who is ready to continue.
Updated talent UI to make them slightly more readable.
Added a few Almanac entries about effects and quests.
Bug Fixes:
Fixed an issue where a client could get stuck activating a shrine.
Fixed a small issue that could delay the completion of a battle shrine after all the enemies were defeated.
Fixed an issue where the barbarian could get stuck if he dies mid-leap.
Version 0.7.99 change notes: New Enemies: Axe Thrower Elite (All difficulties): A possessed humanoid that uses melee and thrown axe attacks. Axe Leaper Mini Boss (Corruption III+): An evolution of the Axe Thrower that can also leap after you. Minor Updates: Increased the frost ba
Version 0.7.99 change notes:
New Enemies:
Axe Thrower Elite (All difficulties): A possessed humanoid that uses melee and thrown axe attacks.
Axe Leaper Mini Boss (Corruption III+): An evolution of the Axe Thrower that can also leap after you.
Minor Updates:
Increased the frost base damage bonus of the Ice Mage's Vengeful Spikes to +50/100/150/250/350/450. Damage bonus is now capped at 8 stacks of frost instead of 6.
Added a heal VFX to enemies when they get healed by other enemies.
Added UI to the HUD for each character's passive.
Updated sound effects for various abilities and environmental hazards.
Added a sound when successfully evading an attack when you have evasion.
Made the downed countdown number easier to see.
Bug Fixes:
Fixed a bug where a client couldn't interact with portals after dying and then being resurrected at the boss fight.
Fixed a bug where the host could hear the game over sound multiple times when losing a multiplayer expedition.
Fixed a bug where the ice mage could get stuck at the end of her ultimate ability animation.
Fixed a bug where the barbarian could get stuck at the end of his leap animation.
Fixed a bug where mini bosses wouldn't spawn correctly during the Act I boss fight.
Fixed a bug where the warning indicator for the skeletal mage's basic attack didn't show sometimes.
Fixed a bug where the Barbarian could get insane healing with a combination of whirlwind talents.
Version 0.7.52 change notes: Added a ready up system to portals when shops are available Added the Super Boss fight option after Act III (not available in the demo) Fixed minor UI bugs with loading screens Fixed Ice Front Second Wave talent to deal the correct damage amount Fixed
Version 0.7.52 change notes:
Added a ready up system to portals when shops are available
Added the Super Boss fight option after Act III (not available in the demo)
Fixed minor UI bugs with loading screens
Fixed Ice Front Second Wave talent to deal the correct damage amount
Fixed the Vengeful Spikes Initial Wave talent to deal the correct damage amount
Fusing runes together now clearly shows the newly created rune
Added a training dummy minion to the starting area (on the left side)
Fixed an issue where the rune count in game statistics could be off by 1
Fixed an issue where players could get stuck inside a tent in the starting area
Updated the Almanac UI
When picking a difficulty for the next expedition, it now shows the highest possible rune rarity
Changed the Leap Temp Health talent max stacks to 5 instead of 2
The Shrine of Risk UI now displays your current available essence
Version 0.7.20 change notes: Fixed an issue where the host sometimes couldn't move after starting an expedition Added a sound for quest progression and quest completion Reduced the number of kills needed for the Low Health Whirlwind quest from 40 to 30 Updated the actual names of
Version 0.7.20 change notes:
Fixed an issue where the host sometimes couldn't move after starting an expedition
Added a sound for quest progression and quest completion
Reduced the number of kills needed for the Low Health Whirlwind quest from 40 to 30
Updated the actual names of each world
Added statistics and high scores by character in the Almanac under the Characters section
Added Rune Re-Roll and Rune Fusion tabs in the Rune Forge
Rune Re-Roll: On each rune you can choose one affix to re-roll. You can re-roll it infinitely, but once you re-roll it once the other affixes are locked and cannot be re-rolled on that rune.
Rune Fusion: You can fuse together 3 unwanted runes to create a new rune. The new rune level, type, and rarity are randomly chosen from the sacrificed runes, but the rarity is also increased by one level.
Version 0.7.13 change notes: Made Tutorial slightly easier and only 1 act long instead of 3 Slightly increased the number of mutated enemies on higher difficulties Players now receive 1 free talent point at the start of an expedition Fixed a crashing bug with the ice mage after b
Version 0.7.13 change notes:
Made Tutorial slightly easier and only 1 act long instead of 3
Slightly increased the number of mutated enemies on higher difficulties
Players now receive 1 free talent point at the start of an expedition
Fixed a crashing bug with the ice mage after beating the first boss
Fixed a bug where the demon warrior boss could get stuck in the ground on the snow boss level
Added the characters section to the almanac, so you can view character information, all available talents, and the character's lore if you have unlocked it
Version 0.7.6 change notes: Fixed an issue with the Shrine of Skeletons that prevented gold rewards from spawning Fixed an issue that occasionally prevented the quest giver from spawning in 3-4 player parties Fixed a rare issue where the host couldn't return to the starting area
Version 0.7.6 change notes:
Fixed an issue with the Shrine of Skeletons that prevented gold rewards from spawning
Fixed an issue that occasionally prevented the quest giver from spawning in 3-4 player parties
Fixed a rare issue where the host couldn't return to the starting area after defeating the 3rd act boss
Fixed an issue with loading custom keybindings across multiple game sessions
Fixed a clipping issue with the whirlwind ability to make it more accurately damage enemies
Fixed an issue where clients could occasionally see 2 flame rings when activating rage
Fixed an issue where Titanic tomb shade mini-bosses were so large that their attacks were too high up to hit the players
Fixed an issue where tomb shade minions could spawn stuck in snow drifts on the snow world
Fixed an issue where crystals on the snow map sometimes exploded early for clients
Shift-clicking equipped runes will now unequip them
The stats page now automatically pops up once you defeat the third act boss. (You can view the last expedition stats in the starting area with the hotkey 'I')
Reapers no longer spawn next to defeated players
Repeatable quests are now labeled correctly. A repeatable quest can be completed infinite times with stacking rewards.
Major Update 0.6.150 (Patch Notes) Added a new Quest system: Get quests from shrines or the quest vendor Quest Vendor: Each time you find a quest vendor you can pay him essence to get one of 3 random quests (the first time is free in each expedition) Shrine of Valor: Fight an end
Major Update 0.6.150 (Patch Notes)
Added a new Quest system:
Get quests from shrines or the quest vendor
Quest Vendor: Each time you find a quest vendor you can pay him essence to get one of 3 random quests (the first time is free in each expedition)
Shrine of Valor: Fight an endless army for 45s to choose a quest from a list of up to 3 quests options
Added 13 new quests
All new look and feel:
Revamped the UI and HUD
Added all new original soundtracks for each map
Added the advice giver to the starting area, who has tips on hotkeys and how to get started
Balancing changes:
Revamped the Basic Attack talent tree to be stronger and share the same random pool as abilities
Revamped the Barbarian talents (120 unique talents now)
Enemy spawns during a boss fight now increase the longer the fight goes
Updated DoT (Damage over Time) effects to scale with ability damage
You now get 4 talent choices per skill point
Rezzing a teammate no longer slows you
Increased the number of enemies that typically spawn on Act 1
Nerfed enemy hound attack range slightly so they can't auto hit you when chasing in a straight line
Map changes:
Added desert tornados on the desert map that damage and pull characters toward the center
Added volcanic meteors on the lava map that drop every 4s and light you on fire when hit
Normalized enemy spawns across all maps to balance experience gained for each map
Other changes:
Streamlined networking so all abilities are synced on clients
Added hotkey binding for opening the expedition start menu (default N), so you don't have to run to the portal
Major Update 0.6.77 (Patch Notes) Replaced stuns with a new Stagger mechanic: Light Stagger interrupts minions Medium Stagger interrupts minions and elites Heavy Stagger interrupts all enemies Any excess stagger level increases the duration, so a Medium Stagger on a minion lasts
Major Update 0.6.77 (Patch Notes)
Replaced stuns with a new Stagger mechanic:
Light Stagger interrupts minions
Medium Stagger interrupts minions and elites
Heavy Stagger interrupts all enemies
Any excess stagger level increases the duration, so a Medium Stagger on a minion lasts 1.5 seconds (instead of the normal .5 seconds)
Added Light Stagger to Barbarian basic attacks and Leap impact Added Medium Stagger to Barbarian Axe Throw and Rage Added Light Stagger to Ice Mage basic attacks and Ice Crater break Added Medium Stagger to Ice Mage Ice Front
Enemy elites and mini bosses have a small chance to spawn with a mutation, like:
Frenzied (orange): +25% movespeed, +50% attack/casting speed, -20% max health
Titanic (green): +35% size, +35% damage, +50% max health
Vampiric (red): -30% max health, hitting a player grants +5% max health regen for 5s
Added 2 new Act Modifiers:
Speed Mania (all enemies are 15% faster... even the boss)
Gold Drought (-50% gold, +25% essence)
Added 4 new shrines:
Shrine of Skeletons: Activate to fight a tough skeleton army (Guaranteed item if completed successfully)
Shrine of Mutation: Activate to fight an army of all mutated enemies (Guaranteed rune if completed successfully)
Shrine of Risk: Trade 1 chosen item or essence for 1 random item
Shrine of Divinity: Purchase 1 blessed item (+2 bonus levels) with essence
Added 7 new items:
Skillful Leggings: +30% Damage while above 70% health
Masochist Helmet: +40% Damage while below 40% health
Brawler's Fervor: +30% Damage to enemies near you
Ranger's Sight: +40% Damage to enemies far away from you
Shield of Light Scratches: +12% Armor when above 70% health
Shield of Broken Bones: +15% Armor when below 40% health
Tactful Strike: +20% Ability Damage
Added the Item Forge:
Players earn Item shards from defeating bosses
Item shards can be used to permanently upgrade items so they are more powerful when you find them in an expedition
Tutorial difficulty has 1 shrine per act, all other difficulties now have 2 per act Added a chance for two reapers to spawn at once when in a party, up to 100% chance with 4 players Increased Barbarian whirlwind base damage from 25 -> 30 Reduced base essence received from scrapping runes by 50% Added a Scrap All option to scrap all runes in the currently filtered list Added some tutorial messages on tutorial difficulty Added the Almanac to the main menu, which has lots of information on game mechanics and enemies Added a Display Monitor option in video settings Added a Cursor Size option in gameplay settings Added an option to reset ability colors to default Updated the player revival sfx Updated visuals for enemy health bars Updated vfx for rune, shard, and gold drops Increased shield decay rate by about 50% Increased rez finish sound volume by 30% Increased reaper ability sound volume by about 20% Moderately increased player turn speed Your time to be revived by a teammate lowers by 3s each time you are downed, so you have 20s to be revived, then 17, 14, etc. (caps at 2s) You no longer gain essence from teammates' kills when you are dead Individual kills and assists are now tracked. Assists require a minimum % damage to count (2p: 40%, 3p: 30%, 4p: 20%) Personal high scores are now tracked as well Reset demo account progress to implement new statistic tracking Bosses can no longer collide with players Player armor is now capped at 90% Fixed an issue where steam names didn't load correctly Fixed an issue the gold gain stat was displayed incorrectly on clients Fixed an issue where negative armor would display as 0% armor on HUD Fixed an issue where the axe throw would sometimes visibly travel too far on clients
FREE DEMO The free Fallen Worlds Demo will be available until release! The demo includes online co-op features, so try it out with your friends! The demo includes a fraction of the full game's content, but it does show off the following: 1-4 Player games Ability Color customizati
FREE DEMO
The free Fallen Worlds Demo will be available until release! The demo includes online co-op features, so try it out with your friends!
The demo includes a fraction of the full game's content, but it does show off the following:
FREE DEMO The free Fallen Worlds Demo will be available until October 11th during Steam's Next Fest event. The demo includes online co-op features, so try it out with your friends! The demo includes a fraction of the full game's content, but it does show off the following: 1-4 Pl
FREE DEMO
The free Fallen Worlds Demo will be available until October 11th during Steam's Next Fest event. The demo includes online co-op features, so try it out with your friends!
The demo includes a fraction of the full game's content, but it does show off the following:
FREE DEMO The free Fallen Worlds Demo will be available from Sept 19th - Sept 26th as part of Steam's Bash Bash event. The demo includes online co-op features, so try it out with your friends! The demo includes a fraction of the full game's content, but it does show off the follo
FREE DEMO
The free Fallen Worlds Demo will be available from Sept 19th - Sept 26th as part of Steam's Bash Bash event. The demo includes online co-op features, so try it out with your friends!
The demo includes a fraction of the full game's content, but it does show off the following:
Fallen Worlds Dev Chat! The developers of Fallen Worlds will be playing the game and answering questions Fri June 17th from 5pm - 6pm MDT! Come watch the stream and try out our free demo! Fallen Worlds is a Roguelite Action-RPG that allows 1-4 players (co-op) to fight off the dem
Fallen Worlds Dev Chat!
The developers of Fallen Worlds will be playing the game and answering questions Fri June 17th from 5pm - 6pm MDT! Come watch the stream and try out our free demo!
Fallen Worlds is a Roguelite Action-RPG that allows 1-4 players (co-op) to fight off the demon invasion of each of the fallen worlds! The free demo is co-op ready and available until June 20th!