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Version 0.8.15 Patch Notes
Version 0.8.15 Balancing Patch Notes
Minor Updates:
- Added basic German localization.
- Soul Reapers max health reduced by 3.5% and they now gives small rewards on death like normal enemies.
- Adjusted enemy spawns to make the jump from Act I to II less drastic.
- Adjusted leveling speed to give you approximately 1 more talent before fighting the Act I boss.
- Vampiric Mutation healing on enemies was reduced from 5% max health to 4% max health (lasts 5 seconds).
- Adjusted the Lizard Healer Mini Boss to pause more between heals to make him more manageable.
- Reduced Lizard Healer Mini Boss area heal from 75 + 2.5% -> 65 + 2.5% (triggers every .5s).
- Updated a few talent names and descriptions for clarity.
- Rage Low HP Damage talent global damage increased from .35% -> .45%.
- Rage Free Burst talent: changed free burst from every 5s -> every 4s.
- Rage HP Regen talent changed from 5s -> 6s and now gives triple regen from bosses as well.
- Axe Throw Extra Charge talent: removed the -1 pierce drawback.
- Axe Throw Haymaker: changed +25% throw range -> +1 pierce.
- Removed 20 weaker Barbarian AA talents to make it easier to build into the other ones.
- Barbarian AA Stun Chance 1 changed to: +15% damage, +20% medium stagger chance
- Barbarian AA Stun Chance 2 changed to: +15% damage, +10% medium stagger chance, +5% heavy stagger chance
- Barbarian AA Stun Chance 3 changed to: +50/100% total damage on medium/heavy stagger
- Updated Low Health Whirlwind Quest so Mini bosses count as 3 stacks, and the reward total % damage was increased from 15% to 20%.
- Lowered requirement for Fervant Axe Throw Quest from 16 kills to 12.
- Lowered requirement for Leap Restraint Quest from 100 kills to 80.
- Lowered requirement for Low Health AA Kills Quest from 18 to 15, and changed the Runic Defense chance from 5% to 8%.
- Changed the Basic Attack Burn reward to apply burn on all basic attacks instead of only during rage.
Bug Fixes:
- Improved a rare issue where the demon boss goes AFK during the fight.
- Improved a rare bug where enemies might get stuck in place.