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Major Game Update

Major Update 0.6.77 (Patch Notes)

Replaced stuns with a new Stagger mechanic:

  • Light Stagger interrupts minions
  • Medium Stagger interrupts minions and elites
  • Heavy Stagger interrupts all enemies
  • Any excess stagger level increases the duration, so a Medium Stagger on a minion lasts 1.5 seconds (instead of the normal .5 seconds)

Added Light Stagger to Barbarian basic attacks and Leap impact
Added Medium Stagger to Barbarian Axe Throw and Rage
Added Light Stagger to Ice Mage basic attacks and Ice Crater break
Added Medium Stagger to Ice Mage Ice Front

Enemy elites and mini bosses have a small chance to spawn with a mutation, like:

  • Frenzied (orange): +25% movespeed, +50% attack/casting speed, -20% max health
  • Titanic (green): +35% size, +35% damage, +50% max health
  • Vampiric (red): -30% max health, hitting a player grants +5% max health regen for 5s

Added 2 new Act Modifiers:

  • Speed Mania (all enemies are 15% faster... even the boss)
  • Gold Drought (-50% gold, +25% essence)

Added 4 new shrines:

  • Shrine of Skeletons: Activate to fight a tough skeleton army (Guaranteed item if completed successfully)
  • Shrine of Mutation: Activate to fight an army of all mutated enemies (Guaranteed rune if completed successfully)
  • Shrine of Risk: Trade 1 chosen item or essence for 1 random item
  • Shrine of Divinity: Purchase 1 blessed item (+2 bonus levels) with essence

Added 7 new items:

  • Skillful Leggings: +30% Damage while above 70% health
  • Masochist Helmet: +40% Damage while below 40% health
  • Brawler's Fervor: +30% Damage to enemies near you
  • Ranger's Sight: +40% Damage to enemies far away from you
  • Shield of Light Scratches: +12% Armor when above 70% health
  • Shield of Broken Bones: +15% Armor when below 40% health
  • Tactful Strike: +20% Ability Damage

Added the Item Forge:

  • Players earn Item shards from defeating bosses
  • Item shards can be used to permanently upgrade items so they are more powerful when you find them in an expedition

Tutorial difficulty has 1 shrine per act, all other difficulties now have 2 per act
Added a chance for two reapers to spawn at once when in a party, up to 100% chance with 4 players
Increased Barbarian whirlwind base damage from 25 -> 30
Reduced base essence received from scrapping runes by 50%
Added a Scrap All option to scrap all runes in the currently filtered list
Added some tutorial messages on tutorial difficulty
Added the Almanac to the main menu, which has lots of information on game mechanics and enemies
Added a Display Monitor option in video settings
Added a Cursor Size option in gameplay settings
Added an option to reset ability colors to default
Updated the player revival sfx
Updated visuals for enemy health bars
Updated vfx for rune, shard, and gold drops
Increased shield decay rate by about 50%
Increased rez finish sound volume by 30%
Increased reaper ability sound volume by about 20%
Moderately increased player turn speed
Your time to be revived by a teammate lowers by 3s each time you are downed, so you have 20s to be revived, then 17, 14, etc. (caps at 2s)
You no longer gain essence from teammates' kills when you are dead
Individual kills and assists are now tracked. Assists require a minimum % damage to count (2p: 40%, 3p: 30%, 4p: 20%)
Personal high scores are now tracked as well
Reset demo account progress to implement new statistic tracking
Bosses can no longer collide with players
Player armor is now capped at 90%
Fixed an issue where steam names didn't load correctly
Fixed an issue the gold gain stat was displayed incorrectly on clients
Fixed an issue where negative armor would display as 0% armor on HUD
Fixed an issue where the axe throw would sometimes visibly travel too far on clients