·Developer post·Original post (opens in a new tab)
Version 0.8.20 Update
Version 0.8.20 Patch Notes
New Rune Affixes:
- Health Orbs grant temp health for 15s.
- Health Orbs grant base health regen for 4s.
- Having any temp health grants base health regen.
- While full health, % of health regen is converted to shields.
- Collecting an orb detonates an area attack.
- Hitting an enemy has a 20% chance to summon a lightning bolt that damages and slows enemies.
- Casting an ability gives + attack speed for 3s after the ability ends.
- Dropping below 40% health deals area damage equal to a % of your missing health.
New Item:
- Undying Will: When you would have died, instead gain Undying for 2s (ONE TIME USE).
Minor Updates:
- Added a few loading tips.
- Adjusted enemy spawns again to make Act I less challenging, especially in single player.
- Reapers now spawn slightly less often during the Soul Reapers modifier.
- Bosses have +4% base max health.
- Mini bosses start spawning sooner during boss fights.
- Gold gain values on runes were nerfed a bit.
- Intellect points now give 20 max health per point instead of 15.
- Barbarian Ancestral Strike 1 talent changed from -10% attack speed and 50% damage -> -5% attack speed and 75% damage.
- Barbarian Ancestral Strike 2 talent changed from -5% attack speed and 50% damage -> -2.5% attack speed and 75% damage.
- Barbarian Ancestral Strike 3 talent changed from 75% total damage -> 125% total damage.
- Barbarian Enraged Attack talent changed from +10% damage -> +20% damage.
- Barbarian Attack HP Regen talents each changed from 5 base hp regen -> 4 base hp regen and +4% hp regen.
- Barbarian Attack Speed talents each changed to also give +8% Battle Fervor radius.
- Barbarian Attack Shield talents each changed from +24 shields and -0.1s delay -> +2% max health as shields and -0.075s delay.