Gatedelvers

Unikone

Released
Feb 20, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    0.3.0c - Quick Post-Holiday Cleanup

    - Added new sound effects for several Tower enemies, provided by Teddit. - Increased Scout's health by 1. - Boulder Crab now drops consistently better items. - Naked Boulder Crab now drops a bunch of loot even if not attacked. (CheckoutStreetEpistemology) - Fixed the Seal Machine

  2. Developer post

    0.3.0b - Quick Pre-Holiday Cleanup

    Going to visit family for christmas, if something breaks it's gonna take a bit. There's some known issues with keybinding, but you can usually wiggle em to work. Don't have time to fix yet, sorry :( -Mag - Bomb Candles no change color to indicate approaching detonation. - Improve

  3. Developer post

    0.3 - Tower of Law

    NEW CONTENT - Added fourth world: Tower of Law. - The game now has a final boss. (It doesn't have an ending yet) - New playable character: Scout - New item: Sniper Rifle - New item: Banana Peel - New deck: All or Nothing - Added more crabs. - New Brittledeep miniboss: Candle Make

  4. Developer post

    0.2.14 - Camera Tweaks & Difficulty Adjustments

    - Adjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high. - Removed World Cores. - Reworked difficulty modifier/seal menu. (Seals are taking some time off.) - Adjusted Fog difficulty modifier timer values to compensate for less Nails per are

  5. Developer post

    0.2.13 - Grappling Ambush

    New Mechanic: Ambushes Advancing past Brittledeep might now attract unwanted attention. New Item: Power Bracers New unique enchantments: Fiery (Soul Candle) Squeaky (Mallet) Hailstorm (Frost Volley) Hyper (Ray Rifle) Eightfold (Windblade) (Suggested by Wunarg) GAMEPLAY - Adjusted

  6. Developer post

    0.2.12 - Card Buffs And Some Fixes

    - Doubled Flickering Form's interval & duration. (Suggested by Jazdia) - Heavy Hitter now also grants +20% Charge speed. - Reworked Arcane Focus: Now creates manafonts when you spend mana. - Leaf on the Wind now also gives Empower when evading. - Increased Static Shock damage

  7. Developer post

    0.2.11 - Not Quite 0.3

    The fourth world isn't quite done yet, but we didn't want to go into Steam's Endless Replayability Fest with an almost 5 month old patch, so we're bringing over most of the changes from the Beta branch while leaving out the new world. - Mag NEW CONTENT New skillcards: - Rushdown

  8. Developer post

    Devlog 2 - 0.3 and the Beta Branch

    This Steam page hasn't gotten a post in a solid 4 months, which makes it look rather too abandoned, so here's a small update! Development has been a bit slow, because we don't have money, and lack of income isn't very conducive to full time work. But 0.3 is still coming along! Th

  9. Developer post

    0.2.10 - The Floor Is Magic

    - Added Manafonts (name subject to change). Manafonts are magical floor tiles that discount or power up spells you cast while standing on them. Manafonts are only visible if you're holding a spell that can interact with them. Fire, Ice, Air and Earth manafonts elementalize Astral

  10. Developer post

    0.2.9b - The Ancient Hotfix

    All issues fixed below reported by TheAncientGolem. - Fixed Flamethrower projectiles being invisible to client players. - Fixed gunfire being audible regardless of distance. - Fixed pressing the hotkey for an inventory slot while already having that inventory slot active causing

  11. Developer post

    0.2.9 - Hot & Cold

    - Added Use action input buffering. (Pressing Use just before an action finishes will now immediately trigger Use after the previous action ends.) - Added Quick Use Slot keybindings. (Quick Use will swap to and instantly use the item in the respective item slot, then return to th

  12. Developer post

    0.2.8 - No Lame Epics

    - Roly Poly's roll now goes a bit further and has brief invincibility at the start of the ground roll. - Roly Poly's air roll now retains momentum. - Roly Poly now reduces max health by 1. - Reworked Repeating Crossbow into Countdown, an explosive and non-repeating crossbow. - Va

  13. Developer post

    0.2.7b - whoops

    - Retroactive Roly Poly unlock should now work for anyone who's already done Thyme's quest. (Fwutters)

  14. Developer post

    0.2.7 - Item List & Hat Theft

    - Added an item list to the Codex. - New deck: Roly Poly (Green) - Removed Traveler's Pact deck. - Butterfly is now Blue/Green instead of Green. - Removed Eclipse Lever. - Thyme's quest now unlocks Roly Poly. - New Seals: Traveler's Pact & First Eclipse. - You can now steal a

  15. Developer post

    0.2.6b - Ghosts Can't Die Dummy

    - Added Seal modifier rerolling. - Added Seal recycling. (Neither of these are *done* but I wanted a patch out asap because of the ghost bug. -Mag) - Buffed Inspired enchantment Empower from 2 -> 3. - Flashy Cape no longer inflicts hitlag. (Cellestus) - Capitalized rarity word

  16. Developer post

    0.2.6 - Good Ol' Polish

    I have decided to stop writing "Reported by" in front of every bug report credit. People can probably deduce. -Mag - Powershot infusion now adds a hold input to non-charge items to allow powershotting. - Spear pogo is now way easier to use, slightly faster and has a sound on pogo

  17. Developer post

    0.2.5 - Flashy Fixes

    - Reworked Flashy Cape infusion. New: +2 damage against full health enemies that have noticed you. - Grab Bag now gives a Pure Common instead of a random Rare. - Wind Waltz's wind blades are smaller and deal less ticks of damage. - Added Needle Cape Size scaling and increased Nee

  18. Developer post

    0.2.4 - Shields & Stomps

    - You can now sprint while blocking with a shield to Shield Tackle. - Removed Shield Bash. - Stomp now stuns for 0.7 seconds. - Stomping on an enemy no longer launches you away from them. - You can now only stomp on each enemy once before landing on the floor. - Boost Boots now d

  19. Developer post

    0.2.3b - Instant Lettuce

    - Fixed revived players skipping a skillcard if they didnt pick a skillcard between every level up afterwards. (Reported by Cellestus.)

  20. Developer post

    0.2.3 - Critical Patch

    (Still dealing with mold related issues and move stuff, but here's some things. -Mag) - Reworked Deckhand's Decksweeper. (Still a work in progress, but figured should get some feedback.) New: Strikes a pose, spending all remaining uses to Empower next action. Restores uses on kil