- Reworked Flashy Cape infusion.
New: +2 damage against full health enemies that have noticed you.
- Grab Bag now gives a Pure Common instead of a random Rare.
- Wind Waltz's wind blades are smaller and deal less ticks of damage.
- Added Needle Cape Size scaling and increased Needle Cape base targeting range from 3.5 to 5 meters. (Suggested by Fwutters.)
- Increased Drought seal's difficulty rating from 1 -> 2. (Need to fix some interactions with fog poisoning but didn't get around to yet, here's a bandaid.)
- Sharpened item durability bar is now bluish.
- Adjusted Decksweeper animation.
- Fixed blood shop items being free if used as infusion materials. (Reported by Cellestus.)
- Fixed phantom items being rerollable into real items with swap altars. (Reported by Fwutters.)
- Fixed Rocket Launcher infusion not affecting items that weren't currently active. (Reported by Yoba.)
- Fixed Brittledeep 5F not destroying various things (levers, pressure plates etc.) properly.
- Fixed guns having a hidden 10 degree extra random spread on client players. (Reported by Aewynne & Cellestus.)
- Decks will now start borrowing cards from all colors if they run out of their regular ones. (Reported by TheAncientGolem.)
- Fixed Trail of Regret censer following players into the Pit. (Reported by Cellestus.)
- Fixed Solar Bombs not having cause of death info. (Reported by Cellestus.)