New Mechanic: Ambushes
Advancing past Brittledeep might now attract unwanted attention.
New Item: Power Bracers
New unique enchantments:
Fiery (Soul Candle)
Squeaky (Mallet)
Hailstorm (Frost Volley)
Hyper (Ray Rifle)
Eightfold (Windblade) (Suggested by Wunarg)

GAMEPLAY
- Adjusted Piledriver damage curve, deals more damage with small height increases and less damage at absurd velocities.
- Bosses now always take double the base damage of piledriver impacts. (They're treated as having a weight of 2, regardless of their actual weight.)
- Attempting to grab a non-staggered boss now adds stagger onto them.
- Point blank throws and point blank knockback collisions should now actually deal damage.
- Piledriver damage now scales by enemy weight.
- Piledriver can now cause collateral damage.
- The first floor of each world no longer has a Nail.
(Mag note: Getting 16 skillcards each run often resulted in getting relatively similar sets of cards on most runs when playing similar sets of deck colors, which made builds feel a lil similar. And with that many bonuses active, all of them couldn't get too much power budget or focus. Let's see how it feels with less cards and a bit more kick per card?)
- Increased base health of all delvers by 1.
- Increased all delvers health restored on level up from 1 -> 2.
- Whiskers now has 1 Block.
- Whiskers now has a visible healthbar when not perched.
- Librarian's Telekinesis now more consistently triggers a collision impact when launching a character at something right next to it.
- Cursed items found in latter areas now have reduced purification requirements. (100 in Brittledeep, down to 60 in Fleet.)
- Added Surprise Party difficulty modifier.
- Increased Chronic Injury regen reduction from 1 -> 2 and difficulty from 1 -> 2. (Cellestus)
- Sprint turn rate now scales with movement speed.
- You can now stomp on the same enemy again without touching the floor as long as you stomp a different enemy first.
- Swap Altars now un-infuse items.
ENEMIES
- Reworked Really Big Weed fight, has a new attack, new arenas and much faster headslams.
- Reduced spawn rate of Rock Crabs. (this is secretly a buff. they're going to surprise you more now)
- False Tunnel Guards now have a 1/3 chance to drop a Longsword. (Fwutters)
- Fleet Gunners can and will now dodgeroll.
- Fleet enemies should no longer walk in front of active Big Fans and get pushed off the ship. (They can still run, roll and get thrown into them.)
- Fixed Hounds ignoring their movespeed value, effectively increasing their speed from 290 -> 450.
- Angered Shopkeepers now stop being angry if they're healed back to full health. (Any source of healing counts, including their lifesteal attacks.)
- Shopkeepers now heal over time if left alone.
- You can now drop Fleet beam redirectors directly in front of you with Use.
- Preachers now act more aggressively, pushing and spawning fog faster.
- Increased Bookkeeper's health from 50 -> 28x2.
- Gave Bookkeeper some basic warp VFX.
- Split Admiral's health pool into 3 bars, phase transition should now work more consistently.
- Admiral is now better at spotting you before the fight.
- Admiral can no longer spawn with cursed/enchanted weapons.
ITEMS
- Increased Bow & Huntress arrow damage by 1.
- Added first bounce prediction to Bow projectile path prediction.
- Fixed Bow powershot window being capped at 1 second.
- Made the startup for grounded spear attacks faster.
- Adjusted Spear stab hitbox to better match the visual, made sweetspot easier to land.
- Countdown's blasts now always deal 3 damage, only one arrow can be stuck to each enemy at a time.
- Reworked Countdown's infusion.
- Deci-Catalyst can no longer trigger off of its own damage.
- Increased Deci-Catalyst damage from 2 -> 3.
- Increased Deci-Catalyst pulse radius by 20%.
- Platform Boots now damage enemies when running circles around them. Bigger circles deal more damage.
- Added a camera flash sound to Flashy Cape.
- Potions now break when thrown into spike pits.
- Telepotions now cancel fall damage.
- Increased Candle and Soul Candle burn from 1 -> 2.
- Candles no longer inflict burn on character knockback collisions caused by candle throws/punches.
- Candle & Frost Volley infusion proc chance reduced from 25% -> 20%.
- Increased Soul Candle infusion burn from 1 -> 1-2 (random).
- Sun Gun infusion now slows stalled projectiles in time, generally preventing them from detonating or expiring while stalled.
- MR-100 infusion now also gives +15% action speed.
- Adjusted Blast Scepter infusion knockback; stronger up close, weaker further away.
- Conjured Wind Elementals now allow gliding when held.
SKILLCARDS
(You get less of them now, so these are mostly buffs.)
- Stalwart now gives 1/1.75 seconds of Evade instead of armor.
- Increased On Guard stun from 0.6 -> 1 second.
- Increased Tank Up+ health from 3 -> 4.
- Increased Impetus knockback from 20%/35% -> 25%/40%.
- Increased Burning Retort+ health bonus from 2 -> 3.
- Power Grip+ weight bonus increased by 0.1.
- Go Big+ weight bonus increased by 0.1.
- Slightly increased High Jumper's jump height bonus.
- Increased Bravado's crit bonus from 50% -> 75%.
- Increased Evasive Maneuvers' speed bonus per missing block from 5% -> 10%.
- Doubled the width of Sharpshooter's crit zone.
- Mundane Missile damage bonus now scales from spell mana cost.
- Concussive Fist now always stuns for 1.5/2 seconds and has a 4 second cooldown similar to Spirit Fist.
- Increased Maintenance durability restoration from 20%/30% -> 25%/40%.
- Shield of Stone now grants +1 health.
- Reworked Recall; now creates an echo in your Pocket that you can swap places with.
- Increased Trifecta's Empower bonus from 2/3 -> 3/4.
- Specialize now restores ALL ability charges when leveling up.
GRAPHICS
- Equipped passive items are visible on your character.
- Brittledeep 5F has new lava visuals.
- Gardener now adds some plants to Heartspring once unlocked.
- Fog screen VFX now stays at all times if fatally fog poisoned.
- Gave Wrench appropriate VFX colors.
- Made pact hats bigger when placed on Big head.
- Archives debris, wobbly bookshelf and Bookkeeper burst into books when destroyed.
UI
- Added new look for boss health bars
- Skillcard keyword tooltips should now generally be next to the cards, not in front of them.
- Added "primarily gained from casting [element] spells" to elemental boons keyword tooltips.
- Updated Roly Poly deck description.
- Elemental enchantment now adds keyword tooltips for all elemental boons.
- Astral spell Astral manafont info text now says Free! instead of -Cost, like other spells.
MULTIPLAYER IMPROVEMENTS
- Fixed level generation having a 50% chance per floor to spawn treasure rooms for client players desync'd from the server, resulting in mismatched impassable walls. (Kyle'Thuzad & several others)
- Improved Fog replication to clients; should no longer poison if doesn't look like you're in the fog.
- Fixed Elemental Boons on other characters being invisible to client players.
- Fixed Wind Waltz appearing to spawn additional wind blades on client players.
- Fixed Witch Shopkeeper's bomb attack being invisible for client players.
- Fixed boss health bars not going away for clients on boss death.
- Fixed Pure items from Grab Bag not appearing Pure to client players. (i forgor)
- Fixed Cold Comfort not working properly on client players. Still doesn't work properly on Deckhand, so prevented it from appearing for client Deckhands.
- Fixed Deckhand's Decksweeper animation not displaying properly on clients.
- Fixed minibosses spawning ghost chests for client players. (Aewynne)
- Fixed client players being unable to take actions after respawning. (Icarus & Kalist42)
- Fixed client players being arrow-proof. (Icarus)
- Fixed objects thrown by other characters/players being extra wonky on clients.
- Fixed grabbed objects appearing to slide off of people's heads from client perspective.
OTHER BUGFIXES
- Fixed tutorial to-do list hiding behind tab menu after going through an area transition. (mose)
- Hopefully fixed clipping through Fleet ruins floor when ragdolling at high velocity. (Cosmaru)
- Conjured Elementals now scale properly with Size. (TurtleSuc)
- Fixed Curse/Bless pools accepting phantom items.
- Fixed Admiral taking only 1/3rd of her health bar as damage when falling off the Fleet.
- Fixed Hammer shockwave size not scaling with Size. (i forgor)
- Fixed Pickaxes being able to dig fireball traps when out of durability. (Someone64)
- Fixed mana decay timer not being reset by spending mana.
- Fixed mana decay animations and over-max mana visuals breaking if your current mana was higher than your HP.
- Fixed Toolkit use action re-activating every frame. (everyone)
- Fixed Go Big breaking item skeletal mesh physics.
- Fixed an issue where characters could take repeated collision damage when launched into a wall.
- Fixed an issue where knocking an enemy into a wall with a telepotion infusion could instantly crash the game.
- Fixed punch imitating the properties of item previously used for punching while punching with an empty hand.
- Fixed Conjure Elemental leaving you in a permanent item block state.
- Fixed Tough Foes also giving players max health.
- Fixed Deckhand occasionally becoming immortal.
- Fixed Lingering Power not affecting Elemental enchantment. (zaprice)
- Whiskers can now pick up gold bags while carrying an item. (Aewynne)
- Fixed rounding errors in value curve table causing health decay at fountains. (Wunarg)
- Added prevention for activating abilities while dead, which should fix various stuck states after respawning. (Aewynne)
- Fixed spikes being in various locations they shouldn't be in.
- Fixed Court Mages being able to spawn as elites.
- Fixed walls briefly flashing full height on death when becoming a ghost.
- Fixed enemies with increased action speed forgetting how to powershot.
- Fixed Leaf on the Wind+ not increasing the duration of Evade effects properly.