- Adjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high.
- Removed World Cores.
- Reworked difficulty modifier/seal menu. (Seals are taking some time off.)
- Adjusted Fog difficulty modifier timer values to compensate for less Nails per area.
- Seal Machine can now only be used by hosting player.
- Added difficulty modifier unlocking.
- Enemies now have increased health with 3+ players. (25%/50% extra HP at 3/4 players.)
- Reduced floor sizes in multiplayer.
- Picking up an ally now ignores weight and is faster.
- Increased Grab grip duration from 1.5 → 1.65.
- Abilities that increase movement speed during them now also increase acceleration. (Most notably Decksweeper and Punch.)
- Reduced Punch windup movement speed bonus to compensate for that other line of text.
- Reverted Miner's blast resistance to reducing damage to 1 instead of always losing 1 hp.
- Powder Pouch no longer gains durability from taking explosion damage.
- Reverted Miner's durability gain on level up to reduced durability lost on use.
- Miner's Radar Pulse stuns again instead of applying Mark.
- Buffed projectile homing by 25%.
- Added a bit of "projectile autocorrect" to player bullets & arrows; near misses now conveniently shift themselves into enemies.
- Uncharged Bow shots now only deal 1 damage but come out much faster.
- Fixed Huntress not getting the +1 Bow damage buff.
- Increased Power Bracers grab power bonus from 15% -> 20%.
- Ray Rifle infusion now also pre-draws bows by 15%.
- Added pitchfork infusion 40% projectile speed bonus.
- Invuln potion infusion now gives Block instead of Armor.
- Removed Vendetta max heal cap, increased Vendetta+ health bonus from 1 → 2.
- Made Really Big Weed drop fruit, added another RBW room and added particle effects to the root attack.
- Added 4 Brittlekeep rooms.
- Added 6 Tower rooms.
- Added 10 Brittledeep rooms by Wunarg.
- Added a Brittlekeep treasure room.
- Added a softlock protection button to the pause menu. (Tyrant)
- *Maybe* fixed the bug that causes everything in certain areas of the map to turn invisible after a player dies and is revived in multiplayer.
- Removed redundant collision from Hub Hall of Records.
- Fixed elite enemies with Armored elite modifier appearing to take full damage from physical attacks on client.
- Fixed Vendetta mark having collision.
- Fixed splitting elite modifier icon not appearing.
- Fixed Soul Candle not triggering on-hit/on-damage effects. (Wunarg)
- Fixed dropped passive items not being visible good.
- Fixed min draw distance of Bracers.
- Fixed decks getting a bit weird when moving long distances between death and revival locations in multiplayer. (Aewynne)
- Fixed dodge roll & form of the mole combining to get people stuck in floors and walls. (Aewynne & Jazdia)
- Fixed Needle Cape not getting weapon enchantments. (Wunarg)
- Fixed Needle Cape infusion not working. (Fwutters)